It runs at 30fps on all the lowest settings on a 2070 with 64gb ram and an i9-12900K.

It is quite possibly the worst performing game I have ever seen. It's a piece of crap.

Glad I didn't pay for this shit. And I will not. 🏴‍☠️ The writing and worldbuilding is probably AI and gutter tier liberal political takes anyway.

I am absolutely stunned by just how badly this thing runs like omfg I run Elden Ring at 120fps at the same resolution. What the fuck is wrong at Bethesda? I'm so mad about this I just played Armoured Core at a rock solid 144fps and it is so jarring to go from that to this absolutely horrific performance.

  • Awoo [she/her]
    hexagon
    ·
    edit-2
    10 months ago

    I kinda don't mind the aesthetic. It's better than all things being awooga and will be hard for the awooga people to mod without completely and totally breaking the aesthetic. The effort that will be necessary for clothing mods in this game is going to be very high because there's pipes and shit hanging off them in all directions. It's not an easy art style to mod for.

    I actually think that's partly why it won't catch on. It's a hard aesthetic to do and everything in the industry is about streamlining your asset creation. That and doing it in an optimised way is just not possible, and I don't think any other companies like putting out things that perform this poorly.

    The factions seem uninspired right now and after a few hours I have absolutely zero emotional investment in literally anything at all. It's a run, kill, loot, gameplay loop with so far absolutely no emotionally interesting anything, the space stuff only brings to the table disjointed fast travel and terrible space fighting. Oh and since it's not Fallout the one thing that makes up for Bethesda's terrible shooting the VATS system isn't here, so you just have Bethesda's terrible shooting with no redeeming features.

    If it can't emotionally invest the player in any of its universe building then it's just going to leave people feeling like the aesthetic itself is the problem, when in reality the problem is most likely that Bethesda has no creative talent left at all and can only rehash rather than create anything new.

    I can't stress enough how disjointed it feels travelling between planet ground, your ship interior(loading screen), your ship seat, takeoff loading screen, go into menu, find place you want to go, fast travel (loading screen) to place, watch cut scene of your ship flying from A to B, look at planet you're now orbiting, go into menu, select planet, select landing site, watch cut scene of you landing(loading screen), get out of chair, walk to door of ship, loading screen, get on ground of new planet.

    All of this should be seamless by now it's SOOOOO disjointed and feels really bad.

    Oh I also think my computer would probably run Star Citizen with more frames. So there's that too. Not that I want to but it's a serious mark against it.

    • UlyssesT [he/him]
      ·
      edit-2
      10 months ago

      I kinda don't mind the aesthetic. It's better than all things being and will be hard for the awooga people to mod without completely and totally breaking the aesthetic.

      You got me there. I concede that it's a plus that it isn't yet another grimy "mature" quasi-medieval backdrop or another edgy/horny tech-neon setting with a lot of cyber and very little punk.

      After reading the rest of your post, sounds like grimy "mature" quasi-medieval backdrops and/or edgy/horny tech-neon settings with a lot of cyber and very little punk are likely not going to get changed out with "AAA" game development for the forseeable future. agony-4horsemen

    • Grebgreb [he/him]
      ·
      10 months ago

      Oh and since it's not Fallout the one thing that makes up for Bethesda's terrible shooting the VATS system isn't here, so you just have Bethesda's terrible shooting with no redeeming features.

      lol that sounds amazingly awful

    • Mardoniush [she/her]
      ·
      edit-2
      10 months ago

      Yeah, agreed. That said as annoyed as I am with constant horniness I'd have liked at least some feminine clothes.

      I've been to every shop in every major city and I've found 1 dress and two shapeless tunics out of close to 100 variants.

      • Awoo [she/her]
        hexagon
        ·
        10 months ago

        Yeah, agreed. That said as annoyed as I am with constant horniness I'd have liked at least some feminine clothes.

        The entire industry has overcompensated for sexualisation by removing ALL femininity from games and it fucking sucks. It's relatively nice that feminists have successfully influenced large parts of the industry but they went much too far the other way.

        • Mardoniush [she/her]
          ·
          10 months ago

          Yeah. BG3 was better but not by much. (Why can't I wear the pointy sleeved medieval dress the pregant lady in the hag den has?! No it isn't practical, but I'm a bard so that ship has sailed. I want to ride sidesaddle on a white horse playing the Ballad of Enemy Explodes while my companions roll their eyes at me!)

          I don't think it's the fault of feminism more than a lot of male designers having no clue about what femininity in design even is beyond "makes me horny".

          Starfield though seems to really commit to the "no pretty things ever" bit. Do they not realise that if ordinary people go to space there will be lace on spacesuits before the week is out?

          • Awoo [she/her]
            hexagon
            ·
            10 months ago

            Yes don't get me wrong here. I am not blaming feminism for the problem. I am blaming developers for overcompensating and out of fear they're just removing everything that could be considered high levels of femininity from games entirely.

            I'm on the side of the fence that actually doesn't care about sexualisation if you do it right either. If you're going to do sexualisation to women and do it in equal amounts to the male characters I am completely fine with it. The japanese developers seem to get this right in some games, although they tend to have different cultural problems.

            Starfield though seems to really commit to the "no pretty things ever" bit.

            New World committed to this too and I hated it.

            if ordinary people go to space there will be lace on spacesuits before the week is out?

            Sequens and sticker bling jewels.

            --

            I think one of the bigger issues with their fear of this content is that they're also completely averse to having anything about it in their games too. Questline with a staff team on a remote facility where the women are treated as a lower stratum? They wouldn't make this because they're afraid of it. Questline involving space sexworkers? Which would ONE HUNDRED PERCENT be a major issue in most of the cities present in these games? They're afraid of it.

            The worldbuilding that they are doing suffers because they are ideologically afraid of approaching it properly. They end up with bland worlds because they're afraid of touching anything that might have an edge, anything that might upset certain groups of people, what they're creating ends up being like unseasoned food. Sure it's edible but it's lacking a lot of human elements created by the problems and contradictions of societies. They don't want to include "marginalised" topics, whether it's women or race or lgbt, all those topics are white washed away and don't exist in futureverse, it would be almost utopian if it weren't also full of pirates and megacorps waging private warfare, but at the same time even the evils of the megacorps don't really feel real because the FIRST thing corporations would do is find marginalised people they can hyper-exploit.

            Caveat: I have not played enough quests to guarantee that none of this is in the game yet. But it is my impression so far.

      • Frank [he/him, he/him]
        ·
        10 months ago

        Lol my buddy is probably wearing the same dress. I didn't realize it was the only one.

    • Frank [he/him, he/him]
      ·
      edit-2
      10 months ago

      The effort that will be necessary for clothing mods in this game is going to be very high because there's pipes and shit hanging off them in all directions. It's not an easy art style to mod for.

      The TES modding community will figure it out. You really can't sell them short.

      will be hard for the awooga people to mod without completely and totally breaking the aesthetic.

      I've been hanging around the edges of hte TES modding scene for twenty years now. They will have skin-tight space suits within 8 hours of the GECK dropping. Space bikinis in maybe 8.25.

      • Awoo [she/her]
        hexagon
        ·
        edit-2
        10 months ago

        The TES modding community will figure it out. You really can't sell them short.

        TES clothing models are vastly more simple than these models. I suspect simple clothing will be made but really detailed high quality stuff that meets the requirements to fit into the aesthetic will be rare.

        I've been hanging around the edges of hte TES modding scene for twenty years now. They will have skin-tight space suits within 8 hours of the GECK dropping. Space bikinis in maybe 8.25.

        Oh absolutely this will happen the fastest. In particular because it's the simplest content to make. Very few polygons are needed in a bikini.

        If I had any chops on the 3d side of things what I'd do is go steal Cyberpunk 2077's models. 90% of them won't fit in but a couple will work.

        Honestly I think modding will focus most around regular clothing rather than armour, space suits and helmets because those things are way harder to make and the standard in game is pretty high, with clutter detail all over the outfits that are a bit beyond non-professional work in my opinion. We'll see though. Regular clothing on the other hand anyone can learn to make especially as it all already exists.

        • Frank [he/him, he/him]
          ·
          10 months ago

          I really think you're underestimating the mod community. The clothes have gotten more complicated but the tools have gotten more sophisticated. And these are deeply weird people who dump massive amounts of time in to their hobby. And a good number of them are professionals, or as good as... Or, you know, better, since it's Bethesda.

          Oh yeah and they will definitely rip every asset that isn't nailed down and has even remotely similar fidelity. I can't wait to run around as Doomguy or something, if I decide to get the game at some point.