What makes it your favorite? Do you want to play it? If so, what's keeping you from doing it?

For me, it's Burning Wheel.

I bought it purely based on aesthetics back in 2008ish, then got the supplements, then Gold, then Gold Revised, with the Codex, and the anthology...

I blame it for my weakness for chunky, digest-sized, hardcover RPGs. :P I also like the graphic design, I like the prose (even if it's divisive), and it has both interesting lessons you can plug into other games (like "let it ride," letting success or failure stand instead of making lots of little rolls) and arcane systems that pique my interest (like the Artha cycle, which makes roleplay, metacurrency, skill rolls, and advancement all intersect). I genuinely like reading it for its own sake.

I haven't played it because... well, since it's not D&D, that immediately makes it harder to get people interested, sadly. It's also a bit daunting, given its reputation as a crunchy system. But I have a group of players interested in trying new things, and fewer other games calling for my attention, so hopefully I'll get a chance soon. :)

  • Master Yora@diyrpg.org
    ·
    8 months ago

    Dragonbane.

    yet...

    It looks like it should work perfectly fine for a campaign like B/X DandD, but without character levels, spell slots, the weird attack roll system, and with skills. All the rules for wandering monsters, reaction rolls, and morale that make B/X great can just be added to Dragonbane almost as is.

    • Lianodel@ttrpg.network
      hexagon
      ·
      8 months ago

      I got the game, mostly for the things you mentioned. A lot if it is familiar D&D, in an old-school style, with some tweaks I like. It seems really flexible, and probably compatible with a lot of OSR stuff I already have. Plus the box set seems like it'd be a great kit for on-the-fly games.

      So I'd also love to get it to the table sometime!