BeamBrain [he/him]M to gamedev • 1 year agoI just spent like 4 straight hours working on my gamemessage-squaremessage-square28 fedilinkarrow-up1102file-text
arrow-up1102message-squareI just spent like 4 straight hours working on my gameBeamBrain [he/him]M to gamedev • 1 year agomessage-square28 Commentsfedilinkfile-text
minus-squareJoeByeThen [he/him, they/them]hexbear4·1 year ago That's cool Lol not really.😅 Because.... I have no idea what I'm doing! Shaders are cool, but I never know what's gonna run right on the quest or just mess everything up. So I've not messed with them much. Not a lot of up to date docs on mobile vr dev for unity beyond basic setup. link
minus-squareBeamBrain [he/him]hexagonMhexbear3·1 year agoPlay around with it enough and you'll figure it out over time. At least, that's how it usually works for me. link
Lol not really.😅 Because....
I have no idea what I'm doing!
Shaders are cool, but I never know what's gonna run right on the quest or just mess everything up. So I've not messed with them much. Not a lot of up to date docs on mobile vr dev for unity beyond basic setup.
Play around with it enough and you'll figure it out over time. At least, that's how it usually works for me.
Yeah, that's the hope.🤞