Preclassic-Classic Zapotec Civilization
The Zapotecs, known as the 'Cloud People', live in the southern highlands of central Mesoamerica, specifically, in the Valley of Oaxaca, which they inhabited from the late Preclassic period to the end of the Classic period (500 BCE - 900 CE). Their capital was first at Monte Albán and then at Mitla, they dominated the southern highlands, spoke a variation of the Oto-Zapotecan language, and profited from trade and cultural links with the Olmec, Teotihuacan and Maya civilizations.
The Zapotecs grew from the agricultural communities which grew up in the valleys in and around Oaxaca. In the Preclassic period they established fruitful trade links with the Olmec civilization on the Gulf Coast which allowed for the construction of an impressive capital site at Monte Albán and for the Zapotec to dominate the region during the Classic period.
By the late Preclassic period Zapotec cities show a high level of sophistication in architecture, the arts, writing and engineering projects such as irrigation systems. For example, at Hierve el Agua there are artificially terraced hillsides irrigated by extensive canals fed by natural springs. Evidence of contact with other Mesoamerican cultures can be seen, for example, at the site of Dainzu, which has a large stone-faced platform with reliefs showing players of the familiar Mesoamerican ball game wearing protective headgear. We also know of very close relations between the Zapotec and the peoples based at Teotihuacan in the Basin of Mexico. Indeed, at Teotihuacan there was even a quarter of the city specifically reserved for the Zapotec community.
Decline
Quite why the city and the Zapotec civilization collapsed at Monte Albán is not known, only that there is no trace of violent destruction and that it was contemporary with the demise of Teotihuacan and a general increase in inter-state conflict. The site continued to be significant, though, as it was adopted by the later Mixtec as a sacred site and place of burial for their own kings. The Zapotecs did not disappear completely, however, for in the early Post-Classic period they established a new, smaller centre at Mitla, known to them as Lyobaa or 'Place of Rest' which also had many fine buildings including the celebrated Hall of the Columns. The site continued to be occupied even up to the Spanish conquest.
Languages
Zapotec is an extensive language family indigenous to southern Mexico, which belongs to the larger Otomanguean family. Today, there are over 50 different Zapotec languages most of which are endangered. They are spoken primarily in the state of Oaxaca, Mexico, by a total of approximately 425,000 people within a much larger Zapotec ethnic community. Due to emmigration, there are now Zapotec speakers in many other parts of Mexico and the United States. Dialectal divergence between Zapotec-speaking communities is extensive and complicated. Many varieties of Zapotec are mutually unintelligible with one another. The Zapotec language family is on par with the Romance language family in terms of time depth and diversity of member languages.
Modern day
The population is concentrated in the southern state of Oaxaca, but Zapotec communities also exist in neighboring states. The present-day population is estimated at approximately 400,000 to 650,000 persons, many of whom are monolingual in one of the native Zapotec languages and dialects.
The Zapotec population is divided into four geographic areas, each with its own cultural differences: 1) Central Valleys; 2) Sierra Norte; 3) Sierra Sur; and the 4) Isthmus of Tehuantepec. The geographic isolation of these populations, caused by centuries of conquest and colonization, has resulted in very significant linguistic diversity within the population, so much that often one town adjacent to another says or writes the same words and expressions differently.
The Zapotec of the Sierra Juárez, as countrymen of Benito Juárez, were very much involved in the Reform Movement of 1860, some in defense of liberal ideas, while others interested in conserving church traditions. They were also involved in the Mexican Revolution, forming the first textile and mining labor unions.
Beginning in 1872, there was a revival in the exploitation of gold and silver in the region that attracted mestizos and accelerated the process of language replacement. Between 1900 and 1940, the mining frontier in the District of Ixtlán included Ixtlán, Guelatao, and many other communities. Spanish became the language of instruction for the indigenous young receiving education.
Mining brought wealth to some of the native people, but caused the depletion of the mineral resources and the environmental destruction of the natural environment by the removal of forests for firewood and the contamination of rivers with toxic wastes.
Since the end of the 19th century the cultivation of coffee brought further capitalization to the Zapotec and mestizo communities.
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i don’t understand why gamers hate skill based match making so much, like wouldn’t it be less fun to steam roll people way below your skill level and be actually engaging and challenging to play people around your skill level?
a) when you find it, your rating should be stuck which breaks people brains
b) outliers against you are mega not fun. You get like your steamroll (look how good i am), competitve (that was fun) and steamroll against you were you lose all your grinded rating and feel that its bullshit
in quite a few games it doesn't work very well
like semi-early overwatch almost every ranked game i was ever in we would either steamroll or get crushed
unironically had closer games in casual
I've never understood, exactly, but I think some people like winning and don't like facing a challenge. I think they call it "power fantasy".
If anyone in your player base has a K:D (or equivalent score) higher than 1:1 your matchmaking is broken and you should fix it, is what I think.
I can understand why people want it. Depending on the game, matches where you stomp are often really fun. I think in a lot of shooters specifically running around recklessly and killing everyone is just a good time, and at least as fun as having to be patient and careful, and can even feel pretty rewarding. You can also really see how much you're improving, while in skill based mmr, you might not notice as much since matches are always a struggle.
In reality though, you won't always be the guy doing the stomping. In fact, the vast majority of players, even good ones, mostly won't be, and even when you are, other people in that server are probably miserable, so skill-based mmr is ultimately a good thing. Without it you're also gonna really struggle to find new players that won't quit after an hour or two.
Gamers don't play games for a challenge they play them to win. Why would they work hard to get good if they still might lose?