So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.
Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept "hard but fair" to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).
So do the younger folk even have a concept of a "favorite game" where you likely never experienced more than fifteen minutes worth of content?
Binding of Isaac! I must have watched at least 2000h of Northernlion playing it and have complete knowledge of everything about that game. But I do suck at it and have played maybe like 10h in total just cause I don't have the hand-eye coordination for it haha
Shoutout to mah boi Ryan.
Shame he swapped Isaac with Super Auto Pets. It's so fucking boring to watch.
oof, that's true
SAP is a great game, but he just isn't very good at it and pure technical skill and reflexes don't make up for it. At least the banter is top tier as always