https://ma.fellr.net/@fell/111504811722666890
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You won't like hearing this, but video games must become more expensive. When I was little, my dad got me a PlayStation 2 for christmas, but without any games. My mum was very generous and took me out to pick two games for it. They were 60€ each. Nowadays you would call those full-price games. But now, 20 years later, a full-price game is still about 60€. If you correct that for inflation, it should really be 86€ now. And that's not even covering the fact that games have massively increased in visual fidelity, which is much more expensive to produce. If you don't want games to be littered with microtransactions or ads, then you have to accept that a regular video game must be at least 90€. (98 USD, 77 GBP, 149 AUD, 134 CAD) #Gaming #GameDev #GameDevelopment #Steam #Inflation #Economy #PlayStation
Can't wait to buy the next installment of insert sports game here/call of duty for 100 USD base, 200 for the dlc, maybe even 300 for the ultimate deluxe extreme version.
It's so hard already to play fighting games competitively online when the frame data is basically useless. How do you manage playing on wifi and stay sane?
I've been playing on wifi since MK9, never once had an issue with it bad enough to render frame data useless; but even if I did start hitting issues with it, why the fuck haven't western developers started implementing rollback natively? ArcSys killed my favorite offering out of them and I'm still probably going to have to go learn FighterZ because it's the only fighter testing rollback on the market that immediately comes to mind and has immediate knowledge of the setting out of me.
Skullgirls is cool if you ignore half the roster and the single player campaigns, and you can totally swing wifi on that.
Remember in June when there was that controversy when Skullgirls developers willingly altered their own games to be less creepy towards underage characters, and also minimized any glorification of racial violence?
Because nothing says "moral decline" quite like artists unpacking their own ethics and realizing when they might have communicated an unintentional message.
Oh I remember (though I personally disagree on the Big Band scene since it wasn't glorifying racial violence). If you look at updates to this day, like 2/3 of the comment sections are consumed by people screaming about "censorship" over literally just that one update. Still.
I can't help but wonder how many of them aren't even skullgirls fans and just terminally online culture war veterans.
Between you and me, I never even heard of skullgirls until the "controversy" hit, and I've been a pretty avid gamer for most of my life.
Well, fighting games are a niche with almost no crossover, but to FG enthusiast Skullgirls has been on the public radar for a while (with long periods of going dormant).
Based on analytics, a ton of the people whining are indeed just culture warriors, because the "controversy" has massively shifted the review score but hardly budged the number of players online. It is basically a review bombing and harassment campaign run off of Twitter or something.
Might be a hot take to some Skullgirls diehards, but if I've gotta ignore literally half the roster, I can't see a point in buying in/can't really call it good. Like, I'd sooner pick up some shonen arena battler that I don't know the source material of before I picked up a hard 2d fighter where I needed to ignore that much of the roster.
Hey, you do you. imo it's worth it because the good half are some of the most engaging characters in fighting games (and the others are mechanically interesting, just too pornbrained). But I would never blame anyone for being repulsed by the pornbrain part, it's why I prefer games like 3rd Strike, which only have a tiny bit of pornbrain.
There's also Them's Fighting Herds, if you have an easier time with brony-ism, since it isn't quite on the level of Skullgirls in anything buy net code, but is still both highly accessible and sophisticated.