I am sorry if this is something basic that has been discussed to death before but I feel like I need to get this out of my system before I ruin friendships by wishing centuries of humiliation on people for the way they play pretend.
I had a casual chat with a friend and fellow GM about our current campaigns and worldbuilding. At some point beast races come up and I mention I like gnolls and give a few short details about their society in my setting. In response I get an explanation that he can't have this kind of characterization because of Goebbles level bullshittery about how beastmen are inherently savage and destructive and basically a swarm of pests that has to be put down. And how this is necessary in order to address the moral issues of what to do with beastmen non-combatants. Essentially giving players moral license to commit genocide and still be considered "good" in-universe.
It felt so fucking unreal seeing how normally chill people can almost reproduce word for word the vile shit that Zionists are using right fucking now as a justification for mass murder and not have a single moment of "oh shit wait wtf am I saying". I had to step away from the keyboard and calm down. I hate how concept of "sapient creatures that are completely and irredeemably evil and are specifically designed to be slaughtered" is seen as something completely normal and even expected. Gygax was a piece of shit genocide enthusiast who deserves to rot in hell and it's high time that we move on from colonial plunder sims with dragons and obligatory others that exist only to be killed and looted.
You are building an imaginary world and there are no limits. The genre is literally called imagination. There is no excuse for consciously designing entire species that are designated for slaughter and reproducing some of the vilest ideologies ever thought up by humans as a pillar of your worldbuilding.
That's it I guess. That's the rant. Thanks for reading. I am doing my best trying to give positive portrayals of non-human societies in my games and also trying to get my friends to play other games that aren't built from around breaking into others' homes to kill them and take their stuff.
Every good DM I know basically ignores alignment and gives characters at least a hint at a realistic set of motivations. A few months ago I ran The Sunless Citadel for a group that I recruited on this site, and one of the characters in that module is a were-rat (Alignment: Always lawful evil according the 3rd ed monster manual) known as the rat king who attacks the players on sight, and the most memorable thing he can possibly do is land a bite attack and make a character roll a fort save against lycanthropy.
In my interpretation, the rat king was a solo adventurer who had also come to the ruins looking for the golden apple that cures all diseases. When they and the party first bumped into each other, they actually did shoot at each other - a result of everyone being on edge from fumbling around in the dark, fighting skeletons - but when they and the party realized that they didn't actually have to kill each other, they stopped fighting and talked it out. The rat king joined the party, helped them fight some actual non-sapient monsters and capture the necromancer at the bottom of the dungeon, and then at the end of the adventure the party rewarded him by giving him the golden apple to cure his lycanthropy.
...which he didn't actually want to do, so he pocketed it with a "...thanks!" and then ran off with the valuable loot before they could change their mind. Way more interesting of a side story than "a big rat jumps out at you, roll initiative", and it played out just because I asked myself "what would this character be doing in this dungeon" and played them accordingly.
Fuck yeah, that's awesome. I always try to approach encounters that way. Why are these characters going to fight you, what are they trying to gain, at what point will they consider it no longer worth it to fight, and what will they do once they've reached that point?
i mean what kind of loser doesn't want to be a rat-man adventurer