Irdeto, the developers of the anti-piracy software Denuvo, announced a new tool that will allow game developers to easily track leaks back to its original source.
Unpopular opinion, but I don't really get the amount of hate Denuvo receives tbh. I actually do reverse engineering for a hobby and a living, and honestly there are so many much worse DRM schemes game publishers could be pushing on consumers. People act like Denuvo is the most invasive, terrible DRM ever lol. It lets you activate the game offline, and also gives you a huge amount of machine activations per day, more than any reasonable person would need.
All the performance issues people complain about are just the game developers being dipshits in how they integrate it, by not reading documentation, etc., but that's not Denuvo's fault. Like, yes by all means blame the publishers for forcing their developers to slap Denuvo on as an after-thought 2 days before launch, but let's not pretend it's Denuvo that is the problem. They're providing a solution to publishers, and if it wasn't them it would be some other company with probably even worse tactics. I don't think its unreasonable for a company to want to protect their IP, when without it games would be getting cracked and pirated on day 1. I also don't think its unreasonable for pirates and crackers to do their thing, but to be so entitled as to expect that you should be able to easily pirate every new game the second it comes out is silly.
Unpopular opinion, but I don't really get the amount of hate Denuvo receives tbh. I actually do reverse engineering for a hobby and a living, and honestly there are so many much worse DRM schemes game publishers could be pushing on consumers. People act like Denuvo is the most invasive, terrible DRM ever lol. It lets you activate the game offline, and also gives you a huge amount of machine activations per day, more than any reasonable person would need.
All the performance issues people complain about are just the game developers being dipshits in how they integrate it, by not reading documentation, etc., but that's not Denuvo's fault. Like, yes by all means blame the publishers for forcing their developers to slap Denuvo on as an after-thought 2 days before launch, but let's not pretend it's Denuvo that is the problem. They're providing a solution to publishers, and if it wasn't them it would be some other company with probably even worse tactics. I don't think its unreasonable for a company to want to protect their IP, when without it games would be getting cracked and pirated on day 1. I also don't think its unreasonable for pirates and crackers to do their thing, but to be so entitled as to expect that you should be able to easily pirate every new game the second it comes out is silly.
So you work for Denuvo...
Lmao, that's news to me. Where is my pay check, Denuvo??? Nothing I said is incorrect, even if you don't like it.