I've played a lot of Binding of Isaac: Rebirth this week. I was surprised that I remembered what most of the items do and which trinkets are bad. But my muscle memory has faded completely at this point and I die a lot.

I also dabbled a little bit with Stronghold: Crusader. Always a classic

  • Graphite22 [he/him, comrade/them]
    ·
    edit-2
    7 months ago

    playing Death Must Die and Deep Rock Galactic Survivor again. I've been on a long term quest to find the best survivors game in the genre.

    DRGS is really fun and different enough to stand out. Mining/Carving your way through the terrain and having currency being the main objective really plays into the importance of movement and pathing to be successful. The devs have a lot of work to do but it's 100% worth a shot if you're bored and want to try something different. I think it has potential to be the best of the best.

    Death Must Die has a new himbo pirouette archer elf that instantly made steam forum chuds mad lmao. This one is closer to the ARPG side of things (think Diablo 2) where random loot drops are just as important as your on the fly build. The loot itself isn't random bullshit loot piles that need a filter and it doesn't drop like candy so it's a very focused loot system with character agnostic stats aside from loot specifically made for the character and armor class (light, medium, heavy). The combat animations are also phenomenal and it feels great to play, especially himbo pirouette elf archer.

    My favorite part of the game is the shit-talking skeleton and edgy elf rogue girl. The humor is silly fun and very much not serious. Sometimes the gods show up for some reason to help you idk about that shit and the artwork is horny for no reason idk. Disregard any review or description that implies the game is inspired by Hades. The gods are about where the comparison ends they are completely different games in tone.