• Frank [he/him, he/him]
    ·
    3 months ago

    Sure, right, it's their game, they can do whatever they want, and what they wanted to do was tell a story badly.

    People talk about The Line to this day, but they only argue about whether that scene was a legitimate story telling beat or a gotcha. No one actually talks about the story, whether the story was moving or effecting, whether it changed anyone's minds. They just argue over the wp scene. People remember that there was a forced non-choice that folks didn't like and that's all they really recall about the game. I'd argue that's good evidence the game failed in its messaging.

    • pooh [she/her]
      ·
      3 months ago

      No one actually talks about the story, whether the story was moving or effecting, whether it changed anyone's minds.

      You might be right, though I don’t think that’s necessarily because the story is bad. Overall, I thought the story was pretty decent (even if a little derivative), though I also think it was much more relevant when the “War on Terror” was fresh in people’s minds. That particular scene is discussed more because of how shocking it is and due to it being a major turning point in the story, but there is a lot more to talk about imo, including the loading screen messages.

      Have you played it yourself, just curious?