I'll be running a Mothership RPG campaign soon, and will start off with a Session 0. Anything I should be sure to include? Might do a oneshot as well if there's a bunch of time, this is our first time with this system and my first time as a GM. Thanks!

  • Cowbee [he/him, they/them]
    hexagon
    ·
    1 month ago

    It has a ton of great modules too, and the Tide World of Mani has a revolutionary plot from spelled-out Marxist-Leninists and Anarchists so the players can steer the revolution however they wish (or crush it and be cringe).

    • roux [he/him, they/them]
      ·
      edit-2
      1 month ago

      Tide World of Mani has a revolutionary plot from spelled-out Marxist-Leninists and Anarchists so the players can steer the revolution however they wish (or crush it and be cringe).

      Ok this legit sounds interesting. Like I'd find a group and have them go in blind and see what direction they choose.

      What I really, really want tho is a tabletop game in the vein of the Expanse. Like near-ish future realistic space travel and stuff. But I do like horror and scifi both crush

      • Cowbee [he/him, they/them]
        hexagon
        ·
        1 month ago

        Mothership is open-ended enough that you can do that, it doesn't have much established lore. Cloud Empress runs off of the system plus tweaks, and is a funky nausicaa inspired sci-fantasy RPG.

        Mothership is great for hard or soft sci-fi.