I am making a game that's at least inspired by the Survival genre, and I would like more experience to go on. So far I have played:
- Project Zomboid (this game would benefit immensely from playable side-games you can discover while exploring, like floppies with DOOM and shit like that)
- The Isle (this game would benefit from having things to do in it, don't get me started)
- Valheim (I guess I should play more of this...)
- Abiotic Factor (This game is neat but got repetitive before I even finished exploring, but I should also return to this)
- The Planet Crafter (Kinda fun but really unpolished, I feel like a lot of devs are lazy about cleaning up the presentation of their game)
- Subnautica+Below Zero (Masterpiece, if pretty buggy towards the end... also lacks some polish)
- The Long Dark (Super unforgiving, but I guess that's an okay design choice)
- Raft (Pretty fun, enjoyed playing it with my partner)
- RimWold (Does this count? Also pretty neat)
- Also Minecraft because of course
- I forgot Space Haven which was good but needs big updates, planning to check it out again when the current test build goes to public Beta
I am also aware of Don't Starve and that people like it a lot but, idk man, for whatever reason I just don't like the aesthetic.
What are some other good ones?
I enjoyed Green Hell, thinking of replaying it. The story is kinda goofy. What I really like about it is how your own growing understanding changes the world from very hostile and difficult to rich and bountiful.
Astroneer is fun, it's got a very interesting always-physical inventory.
Stationeers is interesting but frustrating, it feels like there's a huge gulf between doing everything manually and extremely complex circuit building and scripting.