gunpointmadeline-stare i'm waiting

  • buckykat [none/use name]
    ·
    3 months ago

    KSP has a lot of really bad physics bugs, collectively called the kraken. My most hated one is that surface bases, as they grow or even just continue to exist, will gradually and inevitably floating point error themselves into the ground and then explode.

    • Dirt_Owl [comrade/them, they/them]
      ·
      3 months ago

      Man, I am such a shit engineer I never even managed to make a return trip from the moon. You're kind of making me want to try again. Haven't played KSP in years.

      I hear 2 is bad which makes me sad.

      • BeamBrain [he/him]
        ·
        3 months ago

        Mun/Minmus round trip is the best I can do personally. When it comes to other planets, I just adopt the Soviet approach and do everything with one-way robots. Absolutely wild the kind of things I've seen others accomplish in that game.

      • barrbaric [he/him]
        ·
        3 months ago

        FWIW I think most people use mods to do the flying for them which makes the game much easier. Manually landing every spacecraft/aligning orbits is very tedious.

          • barrbaric [he/him]
            ·
            3 months ago

            Oh for sure, I got to Minmus manually but I think if I had gone to Duna without mechjeb I would have had a stroke.

            • buckykat [none/use name]
              ·
              3 months ago

              I like Kerbal Engineer Redux for giving the numbers Mechjeb would without the autopiloting. I also found Transfer Window Planner to be helpful for planning interplanetary transfer burns

      • buckykat [none/use name]
        ·
        3 months ago

        The feeling of achievement from a successful moon round trip is one of the greatest in all of gaming. One neat thing about KSP is that replicating historical spacecraft is a very effective way to design spacecraft. Kerbal Engineer Redux is a great way to get numbers for your craft without flying it for you.