Update video about the upcoming revision for 2024 Some highlights:
- Fully backwards compatible with 2014+ D&D books
- Can have a 2014 character next to a 2024 character at the same table/game
- Most of the classes/changes theyre keeping have high approval ratings
- Fey warlock has something like 89% approval rate
- All major class changes/revisions have been/will be in UA before release
- There will still be minor changes (spells, other class changes, etc.) outside of that which won't be
- Probably will be previews next year
- The three new books will the largest version the game has ever had (close to 1000 pages combined)
- treasure is different (and will be noted in the MM)
- There will be more common magic items
- "there should be more ways to engage with high level play, and we can address that" - not sure what this will mean, but noteworthy statement
- world tree barbarian is in, brawler is out
- 9 of the 12 classes are moving forward, with just the druid, monk, and barbarian needing revisions
The closer we get to release, the more I worry that their decision to make this a backwards-compatible revision that also has its own entire set of rules changes, subclasses, magic items, monsters, and adventures is going to leave everyone unhappy.
They know players will be unhappy if they have to throw away their books.
So instead they'll change everything so that you just won't want to open them. And if you do open them, you also need to open the revised rules in the new books, too.
It's going to be clunky.
I'm with you here. Compatability with adventures (monsters, loot) I find good. Classes and player facing rules not so. I mean what if you take a 5e character that uses a 5e rule for something to a One table where the rule that the 5e build depends is altered. Or just a class feature? Imagine the confusion if a feature that does the same thematic thing have the same name in both? What about mixing features from both editions?
CHAOS! (and not in a good way)
As someone who hasn't been tracking these UA updates at all, how are the new classes? Are they way more balanced and more fun than the base classes? What makes them better?