cross-posted from: https://lemmy.world/post/8567598

Plus switching from the subscription model to a one-time fee for commercial PC-only license. Nice.

I enjoyed this part of the announcement:

We have seen other platforms making awkward moves with their pricing and terms, so we thought, what if we did the opposite

I wonder who they could possibly be referencing 🤔

    • porgamrer@programming.dev
      ·
      7 months ago

      The biggest selling points are probably the developer community, the ease of console support, and the larger track record of commercially successful games. Plus if you are a beginner the resources that come with a commercial tool can make a huge difference.

      In a perfect world I'd just recommend the open source thing to everyone, but if I knew an artist who wanted to make a game I'm not sure that would be good advice.