Has anyone considered that the low skill males just want a dominant pro gamer bf and don't want the women to steal them
Why explain it through perfectly straightforward concepts like patriarchy or fragile masculinity when you can explain it through imaginary prehistoric sex rituals?
Looks forlornly at the pile of penis sheaths I have been whittling in my spare time.
"So long, fellas."
This is not just explainable with the concept of toxic masculinity but is a (admittedly trivial) example of how it negatively impacts men. They presuppose that the cause and effect is just one way ie: bad at video games -> toxic to female team mates, but they have not demonstrated this by studying the changes in the subjects attitudes and skills overtime.
Anyone who has played games or sports knows that you develop skill through dedicated practice and from learning from others. Both of which are dramatically easier to do if you are open minded and other players like you enough to play and share knowledge with you often.
I posit that there is a causative relationship of good sportsmanship (with all genders) leading to greater skill that is a potentially greater component of the observed effects than the masculine fragility alone.
Lol love how they still used some evopsych nonsense to explain this
I would be willing to bet that this translates to any social delineation. I betcha age gaps, language/dialect differences, and sexual preference signals all flip the same switch in the male gamer brain.
But I'd be even more curious to see if women exhibit the same habits in a woman-dominant environment. Do they naturally move to enforce peaking orders that ostracize outsiders like their male peers, or do they follow a different pattern?
There's something very gross that happens when the term "female gamers" is uttered into the world. It's always accompanied by some deranged take
I don't even know why the "poor performing males" want into these groups so badly
I am (depending on the game) a Skilled Gamer and I have been in these groups in the past. There were usually some players in them who paid a lot of attention to the perceived "hierarchy" at play and tbh it made them so fucking bad at the games we were playing because they couldn't focus on anything but their fragile place in it. They'd be so afraid of mistakes and couldn't have any fun because the game wasn't a game for them, it was fucked.
When I was younger, I played multiplayer games because
- I wanted to be good at something because I wasn’t good at anything in real life
- Because of reason 1, losing meant failing at life as the game now became my identity
- My friends played it
There’s a common joke about LoL players hating the game, but they also hate themselves too much to stop playing it.
I had to get a bit older to finally understand this but you are pretty much exactly describing people I know. We played dota 2 in college and there were certainly some emotions going on in those matches sometimes.
I once joined a random group of friends playing Rainbow Six. It was mostly guys, but there were also two girls who were girlfriends of two of the guys.
One of the boyfriends was usually the leader whenever we played. I don’t know if its happened in the past, but his facade of this cool, macho tactician went out the window after he died 4 rounds in a row without a single kill. Now, I was a terrible player - I wasn’t even playing with headphones lol. I had on my speakers - but I managed to clutch and bring us back to a more reasonable score.
He lost it after his gf told him to chill and started to insult her and left the game.
Anyway, the moral of the story is that I realized I was becoming like this guy - not hostile to anyone, but just unhappy and angry doing what was supposed to be a leisurely activity. Now I just play Crusader Kings by myself.
It’s also funny because nowadays gamers are mad that CoD has skills-based matchmaking. I’m sure the system is shit, but usually they’re angry about “sweats” aka players with similar skills killing them instead of stomping on children all day