• FIST_FILLET@lemmy.ml
    ·
    10 months ago

    i find it morbidly funny that steam looked at all the garbage asset flip titles that have completely overtaken their storefront since they opened the floodgates around 2018, and then they went "let's get some more of that"

    • FIST_FILLET@lemmy.ml
      ·
      edit-2
      10 months ago

      take me back to when steam was curated by real human beings and there was quality control. anyway gamers will continue defending valve despite stories like this because they made a handful of good games 20 years ago and since then have been sitting on the skin gambling empire of parents' unsupervised credit cards

      • Perfide@reddthat.com
        ·
        10 months ago

        I mean, let's not pretend that Steams greenlight program was even remotely good. It was bloody awful, Valve just decided to nix it altogether rather than fix it.

        • FIST_FILLET@lemmy.ml
          ·
          10 months ago

          oh no god no greenlight was awful LMAO, i’m talking about before even that where whoever behind the scenes i assume looked through “hey we have this game we’d like to sell on steam” emails or something

      • Mikina@programming.dev
        ·
        10 months ago

        I'd rather decide for myself what I consider a good game, and what I consider garbage, rather than have that dictated by a random intern who has to sort through hundreds of applications every day, and somehow make a decision on all of them. There's a lot of niche single-developer games on Steam that woudn't be nowhere near as successful without Steam letting them in, and it's highly improbable that they would be let in in the first place.

  • porgamrer@programming.dev
    ·
    10 months ago

    lmao. as long as the people selling the stolen art pinky promise that the art theft machine didn't steal any art, everything is above board