The type of game that when you recommend it, you have to clarify they need to play a few hours before they'll understand.

To me, many JRPGs have this problem. Xenoblade, Final Fantasy (14 especially), Tales, Kiseki, etc all take forever to get interesting.

  • WittyProfileName2 [she/her]
    ·
    edit-2
    3 years ago

    Dragon's Dogma.

    So much of the early game tricks you into thinking that you're playing a pretty run of the mill RPG (if admittedly kinda boring), so very few players get to the later parts were it goes fully off the rails.

      • Dingdangdog [he/him,comrade/them]
        ·
        3 years ago

        Yeah dragons dogma felt like a prototype for a real game. I have trouble getting into it for a lot of reasons, though from what I've seen the late game seems to be way more dungeon crawly and atmospheric than the walking across the open-world forever.

      • WittyProfileName2 [she/her]
        ·
        3 years ago

        This might just be me misinterpreting the story, but I always thought the bit at the end where

        spoiler

        You kill god during a fight where he reveals that everyone you met during your adventures are just as mindless as the pawns ultimately.

        Was kinda getting at the plot twist that you were expecting.