The type of game that when you recommend it, you have to clarify they need to play a few hours before they'll understand.
To me, many JRPGs have this problem. Xenoblade, Final Fantasy (14 especially), Tales, Kiseki, etc all take forever to get interesting.
pillars of eternity is like a masterclass in making your game as completely fucking inaccessible as possible. it has a particularly bad case of rpg character creator syndrome with a million poorly-explained stats you have to pick off the bat, and then once you've struggled through that it does a series of the biggest wall-of-text lore dumps ive seen in any game, and if you miss any of it at the start youre gonna have no idea about whats going on for the rest of the game. basically perfectly designed to make you restart or quit after a couple of hours once you realise your character is useless cos you picked the wrong stats and also you have no idea whats going on. great game after that though