They're easier, but the standards are a lot higher, and the number of people working on modern AAA games is staggering. All the roles in a very high-production game from the 2000s (the kind that would split modeling, texturing, animating, or gameplay programming, graphics programming, menu programming) are now whole large teams.
They're easier, but the standards are a lot higher, and the number of people working on modern AAA games is staggering. All the roles in a very high-production game from the 2000s (the kind that would split modeling, texturing, animating, or gameplay programming, graphics programming, menu programming) are now whole large teams.