Outer Wilds is hands down one of my favorite games of the last decade, and one of its major strengths is forcing the player to make peace with mortality in a way that is neither weepy nor explicitly frightening. The universe ends, and you are part of the universe. Simple as.

But for dealing with such an inhetently human concept as facing our own mortality, the game's story is pretty emotionally sterile. There's no complicated interpersonal relationships to deal with, no moral dilemmas to struggle through, no real attachment to the characters you know are doomed to die every 22 minutes.

This is a common limitation of a lot of existential Western sci-fi. It's partly why Lem wrote Solaris: to try and inject humanity into a genre that seemed to consider humans tangential while exploring the Big Questions of life, the universe and everything.

I don't have any real point to make here I just like using hexbear as a diary to jot down my shower thoughts that can also give me feedback on said shower thoughts

  • TBooneChickens [they/them, she/her]
    ·
    2 years ago

    I have to disagree with it being emotionally sterile. It doesn't have hammed up dramatic conflict, but the hopes and dreams of the npcs are woven effortlessly into the brief snatches of dialogue. It was certainly enough to evoke a deep sadness in me as I sat beside the fire with my fellow explorers, waiting out the last minutes of existence.

    • Bluegrass_Buddhist [none/use name]
      hexagon
      ·
      edit-2
      2 years ago

      I'll give you that watching

      spoiler

      Chert go from curiosity to shocked realization to angry panic to peaceful acceptance all in the span of 18 minutes was quite the fucking journey.

    • imtired [none/use name]
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      2 years ago

      I agree, the end of that game put me in an absolute state of supreme and raw sadness for like a month.

      • AFineWayToDie [he/him]
        ·
        2 years ago

        It's been on my Wishlist for weeks, and happens to be discounted by 40%. I was on the fence but your comment convinced me to buy it. Good job.

  • UmbraVivi [he/him, she/her]
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    edit-2
    2 years ago

    Outer Wilds is simply brilliant in many, many ways. I could write like 20 different essays about it. SPOILER obviously, don't read this if you ever intend on playing the game (you should).

    Not just mortality, Outer Wilds does a great job at making you feel insignificant. Your spaceship is made of nothing but wood, duct tape and reckless optimism while you explore the remains of this ancient species that was so, so far ahead of you, you stumble into all their bizarre and amazing devices and constructions, but then at the end it turns out that even these great, highly advanced people that came before you died to something completely meaningless.

    Their arrival in the solar system was merely a cosmic mistake, and their demise was no great downfall of an empire, it was a spontaneous, arbitrary mood of the universe. A meteor that just so happened to contain a big crystal filled with deadly gas flew too close to the sun and everyone just instantly and unceremoniously died. The Sun Station is an absolutely awe-inducing moment in the game for me, alongside the Ash Twin Project it was arguably the Nomai's magnum opus, and it couldn't even put a dent in the sun it was meant to destroy. The point being that you feel small next to the great Nomai, but the game also repeatedly shows that even the Nomai are nothing in the grand scheme of things.

    But this is what makes Outer Wilds so special imo: You are small and insignificant, but that is okay. Terrible things happen that are completely out of your or anyone's control, but that is okay. The tone of the ending isn't ceremonious or particularly grand, nobody congratulates you for doing anything, it's just "Alright, we've had a good run but now it's time to say goodbye."

    The message, to me, is basically "The meaning of life is to stop and smell the flowers", there is no greater purpose to anything but that's fine because the real purpose was the friends we made and the things we saw along the way.

    Edit: I'm rereading this and it's kinda incoherent but that's because I'm not joking about the 20 essays I could write and trying to condense my thoughts about Outer Wilds into a comment appropriately sized for hexbear dot net is quite difficult.

    • Bluegrass_Buddhist [none/use name]
      hexagon
      ·
      edit-2
      2 years ago

      I jotted down a line after finishing the game and its DLC that I was pretty proud of:

      "Two species came to this star system to find God. One could not bear His truths. The other, He smote."

        • Bluegrass_Buddhist [none/use name]
          hexagon
          ·
          edit-2
          2 years ago

          Thanks! And you're right, you could fill a library with different analyses of the game. The message I took away from it personally was, don't worry if something ends, because really there's no such thing as an ending.

    • NephewAlphaBravo [he/him]
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      edit-2
      2 years ago

      On the other hand, the game also says that you aren't insignificant, that you don't truly end at your death, that you will ripple into eternity through the effects you have on other people and the world. The nomai all carried on these grand projects over the course of multiple generations, the other travelers might have sort of given up traveling but the player is the culmination of the space program and everything it's learned, both of these collide as you discover and continue the work of the nomai. And in the end all of that adds up to everything being able to live on.

  • NarrativeMaterialism [comrade/them]
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    edit-2
    2 years ago

    I would tend to agree, sci-fi has a tendency to distance itself from "human level" things. But in the case of Outer Wilds, you have some emotional arcs but they are to the Nomai themselves which is quite hard to do in writing, they having died millions of years before and all that.

    It worked for me, and in a way made it pretty powerful because of the fact it wasn't your typical emotional story. Everything felt very dry and focused on the wonder of discovery, but before I realised I knew most of the Nomai's names and could reconstruct their timelines and their lives, seeing them grow up, age and die.

    spoiler

    Seeing the Grave of the Nomai in Dark Bramble broke me. The corpses holding eachother, their focus on understanding and possibly helping others in their last moments even if to just help a little bit beyond the grave...

    And compared to those lows, the highs of finding a living Nomai of understanding the sheer enormity of their task, their passion for finding the eye their commitment to this grand objective, and how actually close they got to do it. The reveal of what their plan was, how ridiculous it would seem if you hadn't slowly learned about every little step, and the fact that it all worked and they were so so close to it.

    And the incredible feeling of finishing their work, of carrying a whole people's hopes and legacy with you, a celebration of life, of the universe and everything within, wholesale, ups and downs, despite the fact that it all ends. No, BECAUSE it all ends, because that's just how it is, both incredibly grandiose and ridiculously small and mundane. It was all worth it, simply for existing and experiencing it, witnessing it, even if it was for such a short amount of time. And as your final act, you no longer just witness and follow the past, you give everything you have to a new future.

    You're not bitter, or angry, or desperate when standing at the ending of endings, you're happy with what you had the time to do, and you gladly give what little you have to guarantee others can enjoy it too, in some other universe.

    The DLC hammered that home even more. It balances the personalities of the Nomai with a much more somber, grieving people, which really helps to process your own grief.

    spoiler

    That scene in the ending where you blow the candles of your own people on Timber Hearth was pretty grim, and a little on the nose, but it's so good.

    Was not expecting to write all of this. It truly is one of the greatest games, I was not completely the same after I'd ended it.

    • Bluegrass_Buddhist [none/use name]
      hexagon
      ·
      2 years ago

      That DLC was fucking tragic, especially considering that

      spoiler

      In another story, the owlks would have been heroes. They saved reality from a universal doomsday device. Their only crime was self-imprisonment, retreating into a hell of their own making when they decided the universe had no joy left to offer them. Oh and locking one of their own in eternal solitary confinement, that's no good.

      • NarrativeMaterialism [comrade/them]
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        edit-2
        2 years ago

        Yes, for sure. They are a great contrast to the Nomai.

        spoiler

        But given what happens to them, it's pretty clear the game's intent is that their "doomsday device" was not that, and was simply an enormous representation of change, on a cosmic scale. They refused changed, they feared it, and they reacted to it. Their reactionarism bound them in eternal grief, impotent nostalgia, and ultimately a wasted existence. The only one who understood was tortured for it, in eternal solitary confinement.

        The end of that DLC, the incredible animated scene showing the prisoner that the little meaningless act he did cascaded into huge storms and led to the universe being able to reboot, is fantastic. If not for the Nomai, and for you, the universe would have ended as a slow and mournful death such as the owlelks suffered.

  • LiberalSocialist [any,they/them]
    ·
    2 years ago

    Solaris was so good. Soviet sci-fi was really incredible.

    Anyways, to add to your thoughts, I think it's very hard to put any real artistic effort into things that require such huge budgets and collaboration among so many different people. Just compare Solaris the book with the Clooney movie.