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Love Lua. I just wish the ecosystem wasn’t a choice between a fast JIT implementation and a traditional one that’s compatible with the latest version of the language.
Fun related fact: both Hades and Hades II are also mostly Lua scripts. And they ship the source code with both games so you can just go look at things like how fishing probabilities are implemented directly in the script.
... the lack of an increment operation, no “continue” instruction, and array indices starting from 1 instead of 0. These differences can be jarring
Understatement
When I read this kind of stories about game dev where unit tests are very optional, I don’t really regret not working in this industry, especially now with all the layoffs.