https://lemmy.ml/post/3303090
I guess pirates don't result in additional costs for the developer from dealing with support tickets or other forms of customer care 🤷
That's not the real problem. Key resellers actually cost the devs money because those keys are bought with stolen credit cards. Eventually the original card holder does a charge back for a purchase they didn't authorize and it's the dev that ends up with the bill.
Ooh, that makes sense. I'm not too familiar with key resellers, so I was just guessing. But you explanation makes more sense. Thank you
These guys made the Postal games. Take their views with a grain of salt.
If indie devs really have that preference, then they need to remove the DRM/Vendor-locking stuff in their games, unfortunately. If your game relies on eg. Steam for the multiplayer or workshop mods, then people are going to prefer resellers.
Most people are buying steam keys from the resellers, so that's not really the issue.
That's my point. You need those Steam keys to get the full experience. If you pirate it, you don't get it. Therefore for some games, resellers > piracy.