https://lemmy.ml/post/3303090

  • pinchcramp@lemmy.dbzer0.com
    ·
    edit-2
    11 months ago

    I guess pirates don't result in additional costs for the developer from dealing with support tickets or other forms of customer care 🤷

    • Confetti Camouflage@pawb.social
      ·
      11 months ago

      That's not the real problem. Key resellers actually cost the devs money because those keys are bought with stolen credit cards. Eventually the original card holder does a charge back for a purchase they didn't authorize and it's the dev that ends up with the bill.

      • pinchcramp@lemmy.dbzer0.com
        ·
        11 months ago

        Ooh, that makes sense. I'm not too familiar with key resellers, so I was just guessing. But you explanation makes more sense. Thank you

  • SootyChimney [any]
    ·
    11 months ago

    If indie devs really have that preference, then they need to remove the DRM/Vendor-locking stuff in their games, unfortunately. If your game relies on eg. Steam for the multiplayer or workshop mods, then people are going to prefer resellers.

      • SootyChimney [any]
        ·
        11 months ago

        That's my point. You need those Steam keys to get the full experience. If you pirate it, you don't get it. Therefore for some games, resellers > piracy.