I really kinda get their point about F-Zero though? What new thing would you do with it?
The prophecy and themes of zelda might rehash every game but the gameplay itself always has a unique gimmick.
Ocarina - first 3d game
Majora - timey wimey loop gimmick
Wind Waker - The best sailing/pirate combat game to have ever been made and you can't deny it.
Twilight Princess - Transformation
Skyward Sword - Motion controls (the worst gimmick here and the weakest of all the titles imo)
Breath of the Wild - Physics based and open world combat
Tears of the Kingdom - Completely gamebreaking contraptions
There is a distinct gimmick here that actually warrants "this is a new and definitely different game to play" each time, even if the story beats and prophecy and good vs evil is rehashed each time.
I mean yeah the reason they can always find something for Zelda is definitely the money printer. But F-Zero is more rigidly controlled in terms of "what gameplay can we add?" because it's a racing game and always needs to adhere to being a racing game.
Ironically I think the best direction to go with F-Zero is actually to NOT make a racing game but instead make a Captain Falcon game that is open world bounty hunter stuff and simply has racing as an element of it. A story arc where he enters the races because it gets him closer to his target who is in charge of the races and only the winners get to meet them.
I feel like there's plenty of space for some kind of racing management thing where you send drivers on bounty hunter missions to raise cash for car development. I need to get around to watching the goofy F Zero: Legend of the Falcon anime lol
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I really kinda get their point about F-Zero though? What new thing would you do with it?
The prophecy and themes of zelda might rehash every game but the gameplay itself always has a unique gimmick.
Ocarina - first 3d game
Majora - timey wimey loop gimmick
Wind Waker - The best sailing/pirate combat game to have ever been made and you can't deny it.
Twilight Princess - Transformation
Skyward Sword - Motion controls (the worst gimmick here and the weakest of all the titles imo)
Breath of the Wild - Physics based and open world combat
Tears of the Kingdom - Completely gamebreaking contraptions
There is a distinct gimmick here that actually warrants "this is a new and definitely different game to play" each time, even if the story beats and prophecy and good vs evil is rehashed each time.
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I mean yeah the reason they can always find something for Zelda is definitely the money printer. But F-Zero is more rigidly controlled in terms of "what gameplay can we add?" because it's a racing game and always needs to adhere to being a racing game.
Ironically I think the best direction to go with F-Zero is actually to NOT make a racing game but instead make a Captain Falcon game that is open world bounty hunter stuff and simply has racing as an element of it. A story arc where he enters the races because it gets him closer to his target who is in charge of the races and only the winners get to meet them.
People would love a 3d action game with Falcon.
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Didn't Rock and Roll Racing have super light management mechanics in the GP mode where you could spend money to improve your car between races?
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I feel like there's plenty of space for some kind of racing management thing where you send drivers on bounty hunter missions to raise cash for car development. I need to get around to watching the goofy F Zero: Legend of the Falcon anime lol
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ファアアアルウウウコウウウン・パアアアアアアアンチ!!
The recent F-Zero 99 game was pretty cool
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