Still unsure where these are coming from but another huge batch of rare and mythic Wilds of Eldraine leaks. Enchantment Adventures, plus otters and raccoons 🙌


Archon of the Wild Rose - 2WW
Creature - Archon (Rare)
Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
4/4


Blossoming Tortoise - 2GG
Creature - Turtle (Mythic)
Whenever ~ enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost {1} less to activate.
Land creatures you control get +1/+1.
3/3


Bramble Familiar - 1G
Creature - Elemental Raccoon (Rare)
{T}: Add {G}
{1}{G}, {T}, Discard a card: Return ~ to its owner's hand.
2/2
//
Fetch Quest - 5GG
Sorcery - Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.


Devouring Sugarmaw - 2BB
Creature - Horror (Rare)
Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap ~
6/6
//
Have for Dinner - 1W
Instant - Adventure
Create a 1/1 white Human creature token and a Food token.


Elusive Otter - U
Creature - Otter (Rare)
Prowess
Creatures with power less than ~ can't block it.
1/1
//
Grove's Bounty - XG
Sorcery - Adventure
Distribute X +1/+1 counters among any number of target creatures you control.


Ingenium Prodigy - XU
Creature - Human Wizard (Rare)
Skulk
~ enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if ~ has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
0/1


Likeness Looter - UB
Creature - Faerie Shapeshifter (Rare)
Flying
Tap: Draw a card, then discard a card.
{X}: ~ becomes a copy of target creature in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.


Rotisserie Elemental - R
Creature - Elemental (Rare)
Menace
Whenever ~ deals combat damage to a player, put a skewer counter on ~. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on ~. You may play those cands this turn.
1/1


Rowan, Scion of War - 1BR
Legendary Creature - Human Wizard (Mythic)
Menace
{T}: Spells you cast this turn that are black and/or red cost X less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
4/2


Specter of Mortality - 3BB
Creature - Specter (Rare)
Flying
When ~ enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.


The Huntsman's Redemption - 2G
Enchantment - Saga (Rare)
I: Create a 3/3 green Beast creature token.
II: You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III: Up to two target creatures each get +2/+2 and gain trample until end of turn.


Twining Twins - 2UU
Creature - Faerie Wizard (Rare)
Flying, vigilance, ward 1
4/4
//
Swift Spiral - 1W
Instant - Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.


Virtue of Loyalty - 3WW
Enchantment (Mythic)
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
//
Ardenvale Fealty - 1W
Instant - Adventure
Create a 2/2 whitre Knight creature token with vigilance.


Virtue of Knowledge - 4U
Enchantment (Mythic)
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
//
Vantress Visions - 1U
Instant - Adventure
Copy target activated or triggered ability you control. You may choose new targets for the copy.


Will, Scion of Peace - 1WU
Legendary Creature - Human Wizard (Mythic)
Vigilance
{T}: Spells you cast this turn that are white and or blue cost X less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
2/4


Yenna, Redtooth Regent - 2GW
Legendary Creature - Elf Noble (Rare)
Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap ~, then scry 2. Activate only as a sorcery.
4/4

  • morphballganon@mtgzone.com
    ·
    1 year ago

    Postimage is an absolutely atrocious host. Can't see the cards in full size album format, can't hold to copy link? Eesh

  • Kra@mtgzone.com
    ·
    1 year ago

    Ingenium prodigy seems strong. Would love this to try out in modern human deck. Bit even in commander or a casual setting there is a lot do do with it. Can play this in co troll decks, midrange decks, and works well with proliferate and anything counter related. It shrinks as you draw from it, giving you a nice drawback and interesting play patterns especially with skulk, which gets better the smaller the creature gets.

    Virtue of loyalty seems like a card that will see play in a lot of eh decks.

    Virtue of knowledge also seems strong, I will probably get one for my Blink EDH deck. Additional [[Parhelion]] effects are always welcome.