• dannoffs [he/him]
    ·
    2 months ago

    Idk, I feel like 8 has a really polished and well done combat system. It's not as complicated and "deep" as other systems but having a basic dragon quest style system with some scene interactions and positional combos just feels good to me.

    • BelieveRevolt [he/him]
      ·
      2 months ago

      I wasn't a fan of both how much longer every single random fight was and how much harder it was to avoid them because in better JRPGs, every single level 1 enemy doesn't try to engage you. If you could've at least sped up or skipped the battle animations, that would've already made the game much better.

      • dannoffs [he/him]
        ·
        2 months ago

        You do get an insta kill once you're high a enough level over the enemies but it still does play an animation. And when you're rolling around on your scooter you can just roll by and avoid almost any encounter.

        • BelieveRevolt [he/him]
          ·
          2 months ago

          I didn't know there was one, for the amount of time I played it every enemy on the streets would always attack you. That would make a lot less painful later one.