Super Mario World. Super Mario Bros 3 perfected 2D Mario platforming movement, then they added a cape that lets you skip most of SMW by flying at the top of the screen. Because of this, and because of other things that the cape makes too easy, speedrunners have created the "No Cape, No Starworld" category that features the parts of the game that would otherwise be skipped.
The spin jump is also BS, the fact that you can now jump on a bunch of things that should cause damage keeps me wishing that they stuck with SMB3 mechanics instead.
I think the cape and being able to skip levels with it goes right in line with the traditions of earlier mario games (1 and 3) introducing you to the warp zone by the second level. The ability to play the same game with ease or difficulty depending on your style is good design, I say. I do agree 3 is the pinnacle of the 2D era if not the franchise.
Super Mario World. Super Mario Bros 3 perfected 2D Mario platforming movement, then they added a cape that lets you skip most of SMW by flying at the top of the screen. Because of this, and because of other things that the cape makes too easy, speedrunners have created the "No Cape, No Starworld" category that features the parts of the game that would otherwise be skipped.
The spin jump is also BS, the fact that you can now jump on a bunch of things that should cause damage keeps me wishing that they stuck with SMB3 mechanics instead.
I think the cape and being able to skip levels with it goes right in line with the traditions of earlier mario games (1 and 3) introducing you to the warp zone by the second level. The ability to play the same game with ease or difficulty depending on your style is good design, I say. I do agree 3 is the pinnacle of the 2D era if not the franchise.
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Totally agree. I love 3 to death but could never enjoy World. The movement feels way too floaty even without the cape.