• AntiOutsideAktion [he/him]
    ·
    edit-2
    1 year ago

    So what you're saying is I'll never actually need it and it's just for players trying to make the game easier

    And that if I use it I'll be without it in the presumably increasing difficulty to come

    • Helmic [he/him]
      ·
      1 year ago

      Worse. The game is Pathfinder 2e, the GM is following WBL, and if you use that healing potion - or literally any consumable ever - you can't sell it to get your +1 striking rune a little earlier.

  • Floey@lemm.ee
    ·
    1 year ago

    This is why I like roguelike mechanics. Permadeath encourages me not to hoard and the hunger clock encourages me not to grind.

  • NeelixBiederman [he/him]
    ·
    1 year ago

    This is also how I am with customer rewards points.

    "Hmm, I have enough to cover today's slice of pizza, but if I save up, I'll have enough for an entire pizza in five years"

  • Queen HawlSera@lemm.ee
    ·
    edit-2
    1 year ago

    This is actually why I'm so simultaneously good and bad at Resident Evil. Because I am too scared to waste a single bullet, so much so that I taught myself how to use the knife. Becoming convinced that killing every enemy with guns that blocks an important hallway is not feasible.

    Even though I've seen Let's Plays where that is absolutely the case and there are no ammo shortages, about a million times.

    I'm good because I can actually get a good ways through the game while doing this, I suck, because I will spend most of the game in caution because I did this. And we'll waste a lot of time as I will need to leave a room and reenter if the zombie gets too close without falling

    • Helmic [he/him]
      ·
      1 year ago

      RE does help somewhat with limited inventory space - I find myself shooting weapons with abundant ammo to make room for new loot, despite being a consumable hoarder myself.

  • molave@reddthat.com
    ·
    edit-2
    1 year ago

    In my first run of Pokemon Ruby, I used a Master Ball on Groudon. I was forced to be creative in catching Rayquaza (Pokeball) and Latios (Net Ball)

  • UlyssesT [he/him]
    ·
    1 year ago

    System Shock 2 was brutal with this one. Lots of great weapons that were hard to find ammunition (or maintenance tools) for so the ol' wrench/rapier kept getting used instead.

    • axont [she/her, comrade/them]
      ·
      1 year ago

      System Shock 2 is highly unbalanced where a conventional weapons run will do you just fine even if you have no idea what you're doing. I think the assault rifle, when using the correct ammo, will kill any enemy in the game within 6 shots except the final boss. And there's ammo everywhere.

      Psi playthroughs make the game trivial if you know where you're going

  • Underwaterbob@lemm.ee
    ·
    1 year ago

    It took me close to 100 hours of Elden Ring to find out that the single, one-time-use buff item I got for someone hugging me very early game was reducing my max HP just by being in my inventory. I thought that was a neat way to incentivize using said item. If I had known it was doing that without having to have a Wiki tell me anyway. Screw you too Elden Ring!

  • Helmic [he/him]
    ·
    edit-2
    1 year ago

    Divine blessings are not for me to use during tough boss fights, they are for my opponents in PvP to spam knowing they can just save scum from a backup save.