Watched the Starfield gameplay, when Todd Howard pulled out his space laser to mine iron ore it was like my soul left my body and i watched the rest of the trailer in a dissociative state.

I like Minecraft. It's a good time. I also really like Satisfactory. But every single other game that has resource mining would be better off without it. It's like hacking and lockpicking minigames, the only thing it can possibly offer to the player is a minute of annoyance - but with mining it's often hours of annoyance.

  • UlyssesT [he/him]
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    edit-2
    2 years ago

    If thing is popular in game that thing must be in every game until something else popular comes around. It's why chest-high walls and "realistic" restrictions where you can only carry 2 guns at a time and you must fight in desolate ruins were a thing for so many years. :stonks-up:

    • OutrageousHairdo [he/him]
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      edit-2
      2 years ago

      The 2 gun system actually makes some sense imo. It's very simple for anyone playing on a controller, and introduces a decently natural sort of "balance", where a rocket launcher type weapon might have a lot of punch but be less practical for extended use than, say, a rifle. I definitely prefer having an arsenal of chaos, but I am a PC gamer.

      • NephewAlphaBravo [he/him]
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        edit-2
        2 years ago

        I respect it as a balance thing, nothing wrong with that. But if a dev's only reason is "controller hard :( " then they can fuck off lol. Turok 2 had like 25 weapons all the way back on the N64 and used a kickass quick-select wheel system for them.

      • UlyssesT [he/him]
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        2 years ago

        A wheel-inventory option would work fine on a controller. The two weapon trope is limiting in a way that reduces fun for me.

      • UlyssesT [he/him]
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        2 years ago

        Counterpoint: Doom Eternal makes a beautiful dance of a massive arsenal of weapons and I wouldn't want it any other way no matter how convenient it would be for a controller.