Permanently Deleted

    • NephewAlphaBravo [he/him]
      ·
      10 months ago

      man fuck manual modeling. I love a good particle, flow, fluid, shader, anything procedural

      • WoofWoof91 [comrade/them]
        ·
        10 months ago

        yeah, i use cloth a fair bit
        trial and error got me a pretty ok setup

        fluid is hateful

        • invalidusernamelol [he/him]M
          ·
          10 months ago

          Gotta add thickness and make sure your scales all line up. Getting the collision settings right can be a pain

        • imikoy [she/her, comrade/them]
          ·
          10 months ago

          It's a lot of math. And the math is not 100% precise (numerical methods are used) and accuracy depends on how many time passes between simulation frames. It would take too much time to simulate each millisecond, and even then you could craft the conditions just right to make something clip.

          It is, however, harder to clip through something thick.