This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

  • ElChapoDeChapo [he/him, comrade/them]
    hexbear
    11
    10 months ago

    If you can't get into it, you can’t get into it edgeworth-shrug

    I never could get into Bloodbourne and I hit a wall in Sekiro that I just can’t get past, sometimes a game just doesn't feel right to you and I completely get that