This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

  • FourteenEyes [he/him]
    ·
    1 year ago

    What killed HZD for me was the god-awful writing. Every character is a cardboard cut-out and the plot was painfully predictable. Add the shallow gameplay on top of that and I regret every one of those ten dollars I spent on it.