I eventually learned to stop worrying and love the unplanned new main plot driving character for future episodes. d20-fuck-ya

  • UlyssesT [he/him]
    hexagon
    hexbear
    6
    10 months ago

    We have the same tactic.

    I mostly leave tools/props laying around with some character ideas, maybe have a first episode planned out, then see what shiny object the party chases...

    ... until I make that shiny object the important thing all along.

    They get to feel like they figured things out, I get less work. Everyone's happy.

    • JuneFall [none/use name]
      hexbear
      6
      10 months ago

      The world building, location crafting and society / char creation is something GMs do most for themselves in my opinion and then can see what the players pull and enhance it a bit with the tool box you created prior. Of course results may vary.