Yeah I tried Elden Ring for a good 20 hours, but I see absolutely no reason for the mechanic of having to go back to your body to get the XP, and if you die along the way it's all gone. What gameplay purpose does that serve?
If you’re actually curious: the purpose it serves is to instill a weight in and fear of death for the player. The goal is to make you more tense when pushing farther from your last checkpoint.
Yeah I tried Elden Ring for a good 20 hours, but I see absolutely no reason for the mechanic of having to go back to your body to get the XP, and if you die along the way it's all gone. What gameplay purpose does that serve?
If you’re actually curious: the purpose it serves is to instill a weight in and fear of death for the player. The goal is to make you more tense when pushing farther from your last checkpoint.
That’s the idea, at least.