Don't get me wrong, I'm not a hater. I actually was really excited for the game. But so far I am just not having fun.

For a little bit of reference, I just finished playing thru Cyberpunk 2077 and then jumped right into Starfield. Maybe that was a mistake because I kinda just want to go back to Cyberpunk (and I will in a few weeks when the DLC comes out).

But I'm noticing two really big issues with Starfield: first, the gunplay/combat is... let's call it underwhelming. I realize it's quite probably a skill issue and I need to just git gud, but holy crap, everything is a bullet sponge and I don't have that many bullets! Stealth seems to be pretty worthless at early levels as I don't have any high-alpha guns that can take advantage of it and, most of the time, I'm detected before I even see the bad guys. I'm just not enjoying this aspect of the game at all.

The second big issue for me is that there's a loading screen every five seconds! Again, probably a me thing, but OMG, it's driving me nuts. Get into ship, loading screen. Launch from planet, loading screen. Fly to next planet, loading screen. Land on planet, loading screen. Leave ship, loading screen. I just want to go shoot things! Let me shoot things!

Okay, found some spacers, time to... oh shit, out of ammo. Let me swap to a worse gun that still has ammo. Sigh. Okay, they're dead. Let me just heal up... oh shit, out of med packs. Sigh.

Oh and wrestling with the UI is exhausting.

Anyways, I realize that this probably isn't the place to find a lot of like-minded people. But I really do want to like this game. Any tips on maybe at least ways to make the combat less of a chore?

  • UlyssesT [he/him]
    ·
    10 months ago

    There's worse out there trying to reach a similar audience (fucking Star Citizen is a staggering grift), and at least Starfield is an actual working game with a standard box price, but I personally find it boring, even at an aesthetic level. The story is a whole lot of capitalist realist nothing where even the wonders of FTL travel did nothing to remove the bleak corporate drudgery from the setting, as if today's late stage capitalism would go into space with basically no changes.

    • Stillhart@lemm.ee
      hexagon
      ·
      10 months ago

      (fucking Star Citizen is a staggering grift)

      You know, I kickstarted that project (not gonna call it a game at this point) back when it was first announced and I'm STILL salty about it. "Wing Commander" was my first favorite game as a kid and that whole series plus Privateer and Freelancer were huge for me. I was SO excited for another game from that guy.

      The worst part about the whole thing? People are still falling for it. Like, if people learned from my mistake and the project would finally die, at least I'd feel like I accomplished some small thing with the money I wasted. But no, people are still giving that grifter money for some weird reason.

      • UlyssesT [he/him]
        ·
        10 months ago

        You know, I kickstarted that project (not gonna call it a game at this point) back when it was first announced and I'm STILL salty about it. "Wing Commander" was my first favorite game as a kid and that whole series plus Privateer and Freelancer were huge for me. I was SO excited for another game from that guy.

        I wanted it to succeed. I came from the same background as you did there. I nearly put money into it, but barely decided against it because it was hard to afford. Looking back, I'm glad, but I truly don't blame you for putting money into it at first.

        The space fascism in Star Citizen would up being glaringly terrible (and somehow worse than the fucking Confederation in the Wing Commander setting by far) and Chris Roberts putting himself directly into the lore by name was fucking cringe. And that was before the grifts really accelerated.

        https://starcitizen.tools/Chris_Roberts_(lore)