Quality truly does not matter, nor does effort, when compared to the impact and significance of being born rich, being connected, or just being so cynically ruthless and pandering that you roll out cynical pandering trash that presses as many easy dopamine buttons as possible for the largest possible batch of consumers.
It's bleak, even Jokerfying, to contemplate the possibility I could have conceivably written something as sloppy as, say, "Ready Player One" and with a little initial nudge of failson privilege or at least friends in high places it could have been very profitable.
Games can be quite similar: some of the most profitable games are creatively bankrupt while pressing lots of addiction buttons for monetization purposes. RAID: Shadow Legends is only one of the most infamous examples.
I know how you feel all too well.
Quality truly does not matter, nor does effort, when compared to the impact and significance of being born rich, being connected, or just being so cynically ruthless and pandering that you roll out cynical pandering trash that presses as many easy dopamine buttons as possible for the largest possible batch of consumers.
deleted by creator
It's bleak, even Jokerfying, to contemplate the possibility I could have conceivably written something as sloppy as, say, "Ready Player One" and with a little initial nudge of failson privilege or at least friends in high places it could have been very profitable.
Games can be quite similar: some of the most profitable games are creatively bankrupt while pressing lots of addiction buttons for monetization purposes. RAID: Shadow Legends is only one of the most infamous examples.