It's bleak, even Jokerfying, to contemplate the possibility I could have conceivably written something as sloppy as, say, "Ready Player One" and with a little initial nudge of failson privilege or at least friends in high places it could have been very profitable.
Games can be quite similar: some of the most profitable games are creatively bankrupt while pressing lots of addiction buttons for monetization purposes. RAID: Shadow Legends is only one of the most infamous examples.
It's bleak, even Jokerfying, to contemplate the possibility I could have conceivably written something as sloppy as, say, "Ready Player One" and with a little initial nudge of failson privilege or at least friends in high places it could have been very profitable.
Games can be quite similar: some of the most profitable games are creatively bankrupt while pressing lots of addiction buttons for monetization purposes. RAID: Shadow Legends is only one of the most infamous examples.