Hi everyone I'm just posting our game jam here for others to check out. We used Godot and a great pixel art AI plugin for Aseprite that I found called PixelLab. I found old Russian folk midis and used an app called GXSCC to convert them to chiptune sounding songs. As a bit of an easter egg you can also select the USSR anthem in options.

We're looking to expand the game so any suggestions are welcome. Godot 4 was a bit of a pain to work with but hopefully will be more developed going forward.

I can recommend the Seattle Indies Slow game jam next year, you don't have to be in Seattle to join.

Edit: Someone has been impersonating us in the comments on itch, I am one developer here and the other dev AndroidOverlord is the other on itch.io - anyone else responding is not associated with Rabbitariat.

  • Meowxist [comrade/them]
    hexagon
    ·
    10 months ago

    Hi there! You are right we didn't do a great job at explaining the game mechanics as we were rushed for time!!

    Putting workers and leaders on the Barracks is very important because if the walls are breached, the honey badgers will start destroying food and housing which will tank morale. You want to make sure you have well fortified walls and pay attention to the messages on end turn about how many troops may be coming. Remember to put high bravery (yellow stat on rabbits) leaders at the Bararcks to boost defense output and don't let the defensive perimeter number at the top go into the red because then honey badgers will be breaching walls. Also leaders with low bravery may be making things worse for you at the barracks so gulag or place them elsewhere. Good luck!