Nothing frustrates me more than not being able to pause for no seemingly good reason. I'm playing Wild Hearts right now and even though I never play online I cannot pause for some reason. To simulate pausing, I can turn off the xbox and the quick resume feature makes it look like the game was paused when I turn the console back on.
Other games guilty of this are Fromsoft games: Dark Souls, Elden Ring and so on.
Obviously all of these games have an online component. Not allowing pausing when this component is activated makes sense. But if I am playing completely online why cannot I pause? In Soulslike the worst exploit I can think of is switching equipment on the fly but is that really that bad? When stuff comes up in the middle crucial moments it frustrates me a lot.
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Souls games just aren't for me. I keep trying them (Demon Souls, Dark Souls, Bloodborne, and Elden RIng so far), and I keep absolutely hating them, more than most anything I have played. There's a myriad of specific reasons I could give, but they simply weren't made for me and that's fine. I have come to terms with the fact that I will never like a From Software game, assuming no significant design philosophy changes.
Interestingly, I have had no issues having that opinion on Lemmy. When I mentioned it back in the Reddit Days, I would usually be downvoted/lambasted with people telling me to just "git gud and I would enjoy it" or the ever-popular "you aren't a real gamer". Or THIS one would make me change my mind.
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Sekiro and Elden Ring are my favourite games of all time. Not being able to pause is one of my few issues with them.
god this gives me flashbacks to a few weeks after elden ring released when I got downvoted into the negative triple digits for daring to criticize the game in r/eldenring lol
I tried one for Elden Ring. It basically freezes everyone (including you, but you can still control the camera) and everything in one place, so I guess it's technically a pause.
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