BeamBrain [he/him] to games • edit-26 months agoIt's been a long, hard road, but after a year's work, I've finished the demo of Guardian Cry, a 16-bit Zelda clone. Check it out!pinexternal-linkmessage-square28 fedilinkarrow-up1139file-text
arrow-up1139external-linkIt's been a long, hard road, but after a year's work, I've finished the demo of Guardian Cry, a 16-bit Zelda clone. Check it out!pinBeamBrain [he/him] to games • edit-26 months agomessage-square28 Commentsfedilinkfile-text
minus-squareDirt_Owl [comrade/them, they/them]hexbear10·edit-26 months ago nice! This must have taken a lot of hard work. The artstyle rules. It makes me nostalgic for DOS games like Quest for Glory
minus-squareBeamBrain [he/him]hexagonhexbear5·6 months agoThank you! It was a lot of work, but it was worth it. I drew most of my inspiration from SNES aesthetics, but I'll gladly consider being compared to Quest for Glory a compliment.
minus-squareDirt_Owl [comrade/them, they/them]hexbear5·6 months agoIt def was a compliment, those games rule!
The artstyle rules. It makes me nostalgic for DOS games like Quest for Glory
Thank you! It was a lot of work, but it was worth it. I drew most of my inspiration from SNES aesthetics, but I'll gladly consider being compared to Quest for Glory a compliment.
It def was a compliment, those games rule!