• abc [he/him, comrade/them]
    ·
    6 months ago

    yeah because I JUST got out of Act 1 and to make matters worse, I'm constantly over-encumbered so I'm constantly spending an hour stopping in the middle of nowhere and going "hmm ok I need all these arrows and scrolls but also I need every book and gem I've ever picked up." but ever since SOMEONE dumped their entire backpack in my inventory and ran off before immediately getting the party into a fight where I was bogged down by an entire extra inventory of shit, I've been trying to reduce, reuse, and recycle. Am I really gonna use the broken wand of fireballs I picked up? Actually yes I probably will so instead let me just make Lae'zel carry all these extra broadswords...

      • abc [he/him, comrade/them]
        ·
        6 months ago

        holy shit you don't have to carry the camp supplies everywhere holy shit why didn't I think of this. no more useless rothe ribs

        you've just changed the game for me thank you

        • LaughingLion [any, any]
          ·
          6 months ago

          if you try to camp for the day from the world it will warn you about not having camp supplies but then you just get teleported to camp and they are all there in the camp box so its no biggie

    • barrbaric [he/him]
      ·
      edit-2
      6 months ago

      You can always send everything you plan on selling to your camp, then retrieve it when you find someone to sell it to. Alternatively, there are probably mods on PC to let you set carrying capacity to thirty trillion.

      • abc [he/him, comrade/them]
        ·
        6 months ago

        Easier just to quick-save before a fight, shuffle my inventory around so I'm at 94.5/96 and give Lae'zel six daggers, a bunch of random armor, and three longswords (that I'd get 80 gold for) & just let her throw them at enemies. Cloud of Daggers? Yeah I've got that spell memorized, I use the "Hey Lae'zel" incantation to cast it. wizard

    • autismdragon [he/him, comrade/them]
      ·
      6 months ago

      Carry limits in games are one of those things that i recognize the game design purpose for, but I personally find too unfun to manage. I just do not like them, no matter how much rpg purists yell at me for that.