• KobaCumTribute [she/her]
      hexbear
      44
      edit-2
      3 months ago

      Lmao holy shit, it's like a waterballoon full of jello around a spring. That's like early 2000s "we just invented jiggly bones but haven't nailed down the details yet" level animation.

    • Awoo [she/her]
      hexbear
      42
      3 months ago

      This looks awful. No weight.

      I really don't mind if games want to do jiggle to be honest but this shit just looks bad, give it weight.

      And I mean this for like, the entire body, facial animations too. If we shake our faces around or a strong gust of wind hits us our face MOVES, it's not a solid block of carved plastic, it's elastic. Skin hangs, gravity exists, our faces look different lying down vs standing up because gravity hangs parts of our face, this applies to boobs, fat all over the body, etc etc.

      Give it real weight and gravity and it will look good and play a role in genuinely elevating the animation of the entire character. This shit sucks it's not progressed at all in over 15 years.

    • WittyProfileName2 [she/her]
      hexbear
      25
      3 months ago

      I don't understand why gamers go awooga for this two bags of custard shit, it's not realistic and I'm having a hard time seeing how you'd find it hot.

      Is this just a product of a bunch of gamers being exposed to early jiggle physics in games and animation during their sexual development?

      • KobaCumTribute [she/her]
        hexbear
        26
        3 months ago

        I think it's just that it's moving at all. Like if you wiggle a string or something in front of a cat, that's not a good mimic of real prey but the cat goes awooga and freaks out trying to get it. Unnaturally jiggling breasts are a wiggly piece of string for oversexed weirdo men.

      • doublepepperoni [none/use name]
        hexbear
        17
        edit-2
        3 months ago

        I don't think it's just a matter or early 3D physics being wonky. Plenty of Japanese anime and 2D games have intentionally exaggerated boob jiggles because of horny animators and a horny target audience that is obsessed with boobs, panties etc

        I think to people like this goofy boob physics have very little to do with realistic simulation of soft body tissue and much more about being a signifier of whom the game is for