I started playing EQ a few months before the Luclin models were added, so they don't feel "wrong" to me like they seemed to with everyone else. The extra customization was nice, too.
EQ was clunky, imbalanced, broken, inaccessible, and confusing. But you generally needed a solid group to see most of it, so it stressed community more than anything I'd played before or since. I'll always have a soft spot for it.
Same, when I played Luclin just got introduced but I didn't have it so I couldn't make my character a high poly model, only the cat race. Thankfully now most of it is soloable thanks to the mercenary system and I think you're allowed to multi-box too.
Thankfully now most of it is soloable thanks to the mercenary system and I think you're allowed to multi-box too.
That kinda killed it for me. By making it solo-able, it just felt like another outdated MMORPG at a time where there were more to choose from, riding on nostalgia and sunk cost. I'd rather the game encourage co-operation and making friends right from the beginning.
Yeah it's not everyone's cup of tea, thankfully that's why private servers like P99 exist and live does time locked progression servers (charge for it sadly) to encourage this.
I started playing EQ a few months before the Luclin models were added, so they don't feel "wrong" to me like they seemed to with everyone else. The extra customization was nice, too.
EQ was clunky, imbalanced, broken, inaccessible, and confusing. But you generally needed a solid group to see most of it, so it stressed community more than anything I'd played before or since. I'll always have a soft spot for it.
Same, when I played Luclin just got introduced but I didn't have it so I couldn't make my character a high poly model, only the cat race. Thankfully now most of it is soloable thanks to the mercenary system and I think you're allowed to multi-box too.
That kinda killed it for me. By making it solo-able, it just felt like another outdated MMORPG at a time where there were more to choose from, riding on nostalgia and sunk cost. I'd rather the game encourage co-operation and making friends right from the beginning.
Yeah it's not everyone's cup of tea, thankfully that's why private servers like P99 exist and live does time locked progression servers (charge for it sadly) to encourage this.