The concept of the post apocalypse is totally a brand new idea that only fslloutnhas ever done and no one could get the grasp of it unless they get eased in
It’s a good basic backstory that fits the narrative for a video game, not the worst, but could be better. It should be said that the superior non isometric game is the only one that doesn’t do that though.
The protagonist of Fallout II is a the descendant of the Vault Dweller, but they themselves aren't from a vault. Their first quest is to brave the temple of trials and retrieve the holy vault suit bc Interplay didn't want to re-do all the protagonist animations. The characters in Fallout Tactics are all people recruited by the Midwest Brotherhood. I don't remember if any of them are Vault Dwellers but that's not the default.
I don't think there were any vault dwellers recruitable in Fallout Tactics, though you could have ghouls, supermutants, deathclaws and robots. It's also based because you actually fight the distilled essence of techbros there, which are furthermore written to be literally current US political establishment just with advanced tech:
Vault 0 was a place where the geniuses of the pre-War United States could be kept in cryogenic stasis; their brains were extracted and frozen for the duration of their "residence" in this Vault. They were hooked up together to one big supercomputer called the Calculator, which was supposed to function in collaboration with the brains of these pre-War geniuses to design and nurture an ideal human society in the post-War U.S. by educating the survivors and residents.
Due to budget cutbacks by the Department of Defense (because of a false sense of safety as a result of the repeated drills), several important backup systems were not included in the neuro-link systems. This caused the Calculator to become corrupted and instead of releasing the robots to make the wasteland safe for humanity, the Vault 0 robots began to exterminate all life, completing the so-called "pacification protocol."
As for the geniuses plugged in, most of them suffered severe brain damage, dementia and cognitive deficits from a combination of age and prolonged radiation exposure (not mutation). Technology, it seemed, has not been affected by the ravages of nuclear radiation.
Beth insists on making every Fallout protagonist a vault dweller because they have no imagination.
The concept of the post apocalypse is totally a brand new idea that only fslloutnhas ever done and no one could get the grasp of it unless they get eased in
It’s a good basic backstory that fits the narrative for a video game, not the worst, but could be better. It should be said that the superior non isometric game is the only one that doesn’t do that though.
The protagonist of Fallout II is a the descendant of the Vault Dweller, but they themselves aren't from a vault. Their first quest is to brave the temple of trials and retrieve the holy vault suit bc Interplay didn't want to re-do all the protagonist animations. The characters in Fallout Tactics are all people recruited by the Midwest Brotherhood. I don't remember if any of them are Vault Dwellers but that's not the default.
Okay good 👍
I don't think there were any vault dwellers recruitable in Fallout Tactics, though you could have ghouls, supermutants, deathclaws and robots. It's also based because you actually fight the distilled essence of techbros there, which are furthermore written to be literally current US political establishment just with advanced tech: