Game is made by an Indie Studio, backed and published by Kusony.
Always online is problematic, true.
This PSN requirement recently backdoored in is the main problem.
The micro-transaction items are inconsequential and also achievable for free pretty quickly, maybe 20-30 hours playtime for each tier. If one person on a squad picks up a "currency" everyone else gets the same amount automatically upon extraction.
It becomes a Sony game at that point, subject to the publisher's whims.
People always say this about mtx, but like why is the option to pay there in the first place? People with addictive tendencies will get sucked into paying anyway right? What if this CDN$50 game just did not have mtx, what then? /gen
You aren't wrong, but I don't want to give Kusony credit for "making" a great game. Arrowhead made it.
As far as the MTX I think it costs $10 for each new tier of stuff. I think there are only 4-5 tiers so maximum $50 for all the extras, and its not like you have to keep buying game money to keep opening random chests, everything is upfront. Additionally, all the extra gear/weapons aren't any better then the starter stuff, just different. They are basically DLC packs you have the option of buying outright or getting for free.
I wouldn't normally argue about games these days, but Arrowhead's approach of including MTX and also making it totally optional and unobtrusive is an exception to the rule.
I don't even think of it like a normal Micro-Transaction, I think of it like acquiring tickets I can redeem for DLC if I want to. It really doesn't effect the game at all, it may be the best implementation I've ever seen.
I honestly didn't even know there was a purchasable currency system until I'd played for a week or two, by then I already had 3/4 the amount I needed to unlock a new tier of gear. Each new tier costs 1000 credits, you can find 0-100 credits on each mission, depending on how much of the map you explore. Missions take 45 minutes maximum.
I shouldn't even be saying tiers, they are more like collections.
Game is made by an Indie Studio, backed and published by Kusony.
Always online is problematic, true.
This PSN requirement recently backdoored in is the main problem.
The micro-transaction items are inconsequential and also achievable for free pretty quickly, maybe 20-30 hours playtime for each tier. If one person on a squad picks up a "currency" everyone else gets the same amount automatically upon extraction.
It becomes a Sony game at that point, subject to the publisher's whims.
People always say this about mtx, but like why is the option to pay there in the first place? People with addictive tendencies will get sucked into paying anyway right? What if this CDN$50 game just did not have mtx, what then? /gen
You aren't wrong, but I don't want to give Kusony credit for "making" a great game. Arrowhead made it.
As far as the MTX I think it costs $10 for each new tier of stuff. I think there are only 4-5 tiers so maximum $50 for all the extras, and its not like you have to keep buying game money to keep opening random chests, everything is upfront. Additionally, all the extra gear/weapons aren't any better then the starter stuff, just different. They are basically DLC packs you have the option of buying outright or getting for free.
I wouldn't normally argue about games these days, but Arrowhead's approach of including MTX and also making it totally optional and unobtrusive is an exception to the rule.
Why mtx if paid game?
I don't even think of it like a normal Micro-Transaction, I think of it like acquiring tickets I can redeem for DLC if I want to. It really doesn't effect the game at all, it may be the best implementation I've ever seen.
I honestly didn't even know there was a purchasable currency system until I'd played for a week or two, by then I already had 3/4 the amount I needed to unlock a new tier of gear. Each new tier costs 1000 credits, you can find 0-100 credits on each mission, depending on how much of the map you explore. Missions take 45 minutes maximum.
I shouldn't even be saying tiers, they are more like collections.