For me, if I ever hear "card-based" or "soulslike" I have absolutely no desire to play a game, no matter how many people reccomend it.

I'm also not a huge fan of modern "roguelikes" but I've sunk days into nethack and games like that.

  • buckykat [none/use name]
    ·
    2 months ago

    Subnautica's standout feature compared to most survival crafting is that its world is actually designed rather than randomly generated.