mechwarrior2 [he/him] to games • edit-29 days agoFinal Fantasy Tactics director Yasumi Matsuno shares early development sample images of FFT when it was planned to be an Ogre Battle style "RTS" (auto-battler?)external-linkmessage-square16 fedilinkarrow-up124
arrow-up124external-linkFinal Fantasy Tactics director Yasumi Matsuno shares early development sample images of FFT when it was planned to be an Ogre Battle style "RTS" (auto-battler?)mechwarrior2 [he/him] to games • edit-29 days agomessage-square16 Commentsfedilink
minus-squareashinadash [she/her, comrade/them]hexbear7·9 days agoLmao excuse me, Matsuno would never make a game w/opaque mechanics!!! link
minus-squareSorosFootSoldier [he/him, they/them]hexbear7·9 days agoVagrant Story and it's non-linear dungeons and deep weapon crafting system walled me as a kid. I wasn't able to beat it until I was an adult and had the internet and a guide. link
Lmao excuse me, Matsuno would never make a game w/opaque mechanics!!!![berdly-smug berdly-smug](https://hexbear.net/pictrs/image/664e619c-9ae4-4f13-9d87-0f387e07b61f.png)
Vagrant Story and it's non-linear dungeons and deep weapon crafting system walled me as a kid. I wasn't able to beat it until I was an adult and had the internet and a guide.