• KhanCipher [none/use name]
    ·
    edit-2
    17 days ago

    i think some of the battletech lore clashes with the high tech clean angular aesthetic of the technology in battletech

    Welcome to the mess that is BT's version of grimdark, it so desperately wants to be grimdark like it's more successful brother in 40k, but it falls over and explodes half way through the race because the guys at FASA came up with a setting with the intent on being very grounded first, and had to spend a lot of time trying to justify how the universe ended up the way it did by way of indirectly giving the roman empire a reach around. Which yeah, so much of the universe's premise is pretty much revolves around the fall of the space roman empire (The Star League) causing the universe to go to shit.

    like the mechs are ancient and passed down through generations in some cases with the original plans and factories lost forever

    A lot of people who write overall setting lore for the Battletech universe don't exactly know how mass production or logistics work, so much that one of the very first retcons was introducing "limited" battlemech production still happening throughout the succession wars. Another fun one that was quickly redacted, was the quoted number of jumpships (the FTL transportation for the universe) being at around 5,000-6,000, except that fell apart as the Invader-class jumpship (most common jumpship) with all it's docking ports filled with Mule-class dropships (most common cargo hauler dropship) had the effective cargo capacity of one normal 21st century blue water container ship. There is no way that only 5-6k jumpships was ferrying all that cargo for all the populated planets that is pushing 7 or 6 digits in total, a lot of those worlds being just as or close enough populated as Terra is.