KhanCipher [none/use name]

  • 6 Posts
  • 170 Comments
Joined 4 years ago
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Cake day: July 29th, 2020

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  • It did play into that at the start, then there was a small problem that the setting made no sense when put under any scrutiny, a running theme that will persist throughout battletech's lore because very few writers understand how logistics work. And so because BT wanted to pride itself on being grounded sorta grimdark, the guys at FASA had to walk back a lot of the ideas of mechs being rare, introduce limited production of new mechs, but the circlejerk over the space roman empire (Star League/Terran Hegemony) remained.


  • the Atlas is basically too slow (48 km/h or so) to be useful in mechwarrior 5 imo

    Okay, there's other reasons why it's not good and the speed isn't the problem, it's more the lack of guns. You are significantly better off with the Stalker STK-3F with 4 medium lasers, 4 SRM6s, and 2 PPCs, and the Banshee BNC-3S with 2 PPCs, 1 AC10/LBX10, and fill the rest with medium lasers though I don't remember how many because I don't remember the vanilla MW5 mechlab hardpoint limits for that variant because vanilla MW5 mechlab is pretty trash. There's only a very small handful of mechs that can out pace the STK-3F and BNC-3S, but all of them either come way too late to actually matter, or you can only get one of them per playthrough.

    without a risk of overheating

    This isn't MW3, or MW4 where there's degrading effects for being at higher heat and the possibility of shutting down before filling the heat bar, MW5 uses MWO's heat system which means the only heat point that matters is the very last one. Also because there's only like maybe a handful of actually threatening units in vanilla MW5, shutting down from overheating is nowhere near as bad as it is in MWO or even previous titles. Besides, heat doesn't matter if the other guy is dead, and all the harder encounters in MW5 (both in vanilla and the DLCs) are burst DPS races.



  • To be fair here, have you seen dog owners? Like I have had a couple too many encounters with dogs that I wasn't sure if they wanted to lick my face or if they wanted to rip my face off.

    It also doesn't help that I just don't like anything/one getting in my face for any reason to begin with. So I can understand why anyone would hate dogs.


  • Phlox is possibly my favorite medical officer.

    Honestly the episode Dear Doctor shoots that prospect straight out the airlock for me. Condemning a whole species to extinction because it, let me check the notes here, "wouldn't be ethical". Now the living conditions between the Valakians and the Menk are sure as shit not anywhere close to good, that much I can agree with. But let's even get into how the episode states that wouldn't be ethical to cure the Valakians of a genetic disease that they somehow evolved into, the reason given is that the Menk are about to have a 'evolutionary leap' but will only have it if the Valakians go extinct. Yes a straight up appeal to letting nature/god sort it out, and that interfering in a alleged cosmic plan would be oh so horrible a sin to commit. Good god I hate this episode, and I hate how it's the origin story for the prime directive.

    If it wasn't any indication, I hate Prime Directive episodes from TNG onwards, especially the ones that seem to make the high ranking characters of the shows all of a sudden afraid of consequences from out of nowhere for no discernible reason.




  • For me, every single armored core game after last raven. Like there is just a lot lost when the series becomes designed around a regular twin stick control setup over the "bad" control scheme that the game was designed around before 4/FA.

    Like it just feels much more rewarding to play and beat, and every time I play 4/FA or 6, I almost always want to go back and play 3 and Silent Line again.

    I haven't played formula front, and I don't remember when that released.



  • KhanCipher [none/use name]togames*Permanently Deleted*
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    28 days ago

    Okay, SC is for better or worse is supposed to be what Chris Robert wanted Freelancer to be. And about Freelancer itself, it is part of the space sim lite milsim type of games like X-Wing, TIE Fighter, X-Wing vs. TIE Fighter, Wing Commander were back in the day. Now there is another game series that sorta shares the same lite milsim type gameplay loop, just with this thing called a Battlemech, and yes it's Mechwarrior.

    Since we covered the basics of what SC is intended to be, let's go back to the context of the original kickstarter, 2012-13. Nearly every single developer was going very far out of their way to strip down games in a way that made them feel very disposable, and nobody (except for a canadian studio by the name Pirhana Games with Mechwarrior Online) had any interest in making any sort of game in the vein of the lite milsims of the 90s and early 2000s. And imho judging by the stuff made in the recent years in the space these developers also bent over backwards for mass appeal that was honestly never going to happen. So of course Star Citizen took off like it did and never looked back.

    Honestly I want to say that on some level people knew Chris Roberts was on some level going to be a problem for the development of the game, but the idea of having a new space lite milsim that out right said "learn to play or don't play at all" makes that issue a lot easier to ignore in a way. Not gonna lie, I want a lite milsim game that makes zero accommodations for new/casual players, but that doesn't make any money for the most part.


  • KhanCipher [none/use name]togames*Permanently Deleted*
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    edit-2
    3 months ago

    LAMs themselves are really good units, but they cost so much BV that you can get the same thing by just taking a bunch of fast hovertanks or a bunch of 7/11/7 mechs. The thing is right now CGL doesn't really want to do anything with LAMs until they go and redo the aerospace rules, which the aerospace rules themselves are really bad, sorta...


  • KhanCipher [none/use name]togames*Permanently Deleted*
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    3 months ago

    that have long made LAMs themselves just about a forbidden concept.

    Right now given that HG doesn't have any real grounds to come after BT ever again, the only thing that is keeping LAMs from being messed with right now per the current BT line developer is the aerospace rules themselves, like he wants to completely redo them as they are uniquely dogshit for a lot of reasons.


  • KhanCipher [none/use name]togames*Permanently Deleted*
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    3 months ago

    I didn't say MWO was dead.

    To be fair here, your post was about 95% indistinguishable to the group of people that went around in late 2013 to early 2014 that MWO was a "dead game". I've been playing MWO since closed beta, and was pretty active in the community then (and still am now), so I remember a lot of the major stuff that happened back then and throughout the years. Like there's a lot I can give shit towards PGI, but at the end of the day I can't be too hard on the people that finally told Harmony Gold to legally fuck off.

    I misheard, then, if what you say is true.

    Everything I said there only came out shortly after PGI bought themselves back from IGP so around 2015 I think it was, and they stopped just short (but still absolutely were) of throwing IGP under the bus.


  • KhanCipher [none/use name]togames*Permanently Deleted*
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    3 months ago

    (particularly the CEO that pushed that "Star Citizen but worse" grift with MWO's kickstarter funds called "Transverse")

    Okay so that's flat out wrong, like not even close to what happened. Now before you make an ass of yourself, Transverse was an absolutely terrible tone deaf idea from Russ, but it wasn't made from the money that was gotten from the Founders packs. That honor goes to Mechwarrior Tactics, something that PGI had really nothing to do with as IGP who was PGI's publisher at the time decided to funnel a lot of the money gotten from the MWO Founders packs into MWT.

    peddled gold-plated 'Mechs

    Again that was IGP who pushed them to do that.

    Also good lord I didn't have seeing actual 2013 MWO dead game nonsense on my bingo card this year.





  • KhanCipher [none/use name]togamesIs Gaming Better Than Ever?
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    edit-2
    3 months ago

    i think some of the battletech lore clashes with the high tech clean angular aesthetic of the technology in battletech

    Welcome to the mess that is BT's version of grimdark, it so desperately wants to be grimdark like it's more successful brother in 40k, but it falls over and explodes half way through the race because the guys at FASA came up with a setting with the intent on being very grounded first, and had to spend a lot of time trying to justify how the universe ended up the way it did by way of indirectly giving the roman empire a reach around. Which yeah, so much of the universe's premise is pretty much revolves around the fall of the space roman empire (The Star League) causing the universe to go to shit.

    like the mechs are ancient and passed down through generations in some cases with the original plans and factories lost forever

    A lot of people who write overall setting lore for the Battletech universe don't exactly know how mass production or logistics work, so much that one of the very first retcons was introducing "limited" battlemech production still happening throughout the succession wars. Another fun one that was quickly redacted, was the quoted number of jumpships (the FTL transportation for the universe) being at around 5,000-6,000, except that fell apart as the Invader-class jumpship (most common jumpship) with all it's docking ports filled with Mule-class dropships (most common cargo hauler dropship) had the effective cargo capacity of one normal 21st century blue water container ship. There is no way that only 5-6k jumpships was ferrying all that cargo for all the populated planets that is pushing 7 or 6 digits in total, a lot of those worlds being just as or close enough populated as Terra is.


  • KhanCipher [none/use name]togamesIs Gaming Better Than Ever?
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    edit-2
    3 months ago

    (i'm looking at you, mechwarrior series with your 900m max range '''long-range missiles''')

    Okay so a lot of the ranges come from Battletech, and the weapon ranges there in BT are mostly just for 'balance' reasons. Though it gets better, the in-universe reason why the weapon ranges are the way they are is because the battlemechs (and tanks, and everything else) have so much EW equipment as standard that it makes combat from out farther than the normal ranges a crapshoot, and pretty much the only people who can shoot out farther than normal ranges are typically named characters who are 0/0 gods amongst men (the typical mech/aero pilot is 4/5, 3/4 if they're a clanner, the lower the numbers, the better.). Though a lot of the novels stretch out what is standard range for the sake of better writing.


  • KhanCipher [none/use name]tochapotraphouseRepost
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    3 months ago

    Do teachers who do this really think it discourages the disruptive kid

    The key thing here is that this isn't designed to directly discourage the kid, the purpose of doing this is to get the other kids to let's say do some creative persuasion techniques to not do that again. You might recognize this as one of the stereotypical methods that a military would do when dealing with problem soldier, punish the whole unit/squad instead of the single soldier.


  • KhanCipher [none/use name]togamesSounds good to me!
    ·
    3 months ago

    Infinity was also when Bamco decided to go all in on f2p games, which resulted in such games as Ridge Racer Unbound, and I don't remember all of them. All I remember is this giving bamco the reputation of being even more money grubbing than either EA or Activision infamously was, which somehow Bamco kept on being incredibly money grubbing which may be the reason a simple ass frame data thing for T7 was a paid dlc.