Been thinking about this since I've been playing Rain World. I feel that Rain World is solidly within the genre. There are definitely video essays out there about it being about existing in an ecosystem or whatever. Pathologic is another obvious one. The original Dark Souls is probably paradigmatic of this category.
What traits define this category? I think:
- Difficult, you struggle to make progress
- Inscrutable narrative motivation
- Hidden depth to the world that can be teased out through intensive study
- Possible to find it fun, but much likelier to just bounce off (and watch the video essay instead!)
Is this a valid category?
As much as we love it, Disco is definitely like catnip for video essays.
Basically any game where the gameplay takes a backseat to the story, or the story is told through weird gameplay mechanics. Something like Ultrakill is a good one that skirts the line with good gameplay and an absolutely wild story.
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As a Disco Elysium enjoyer, that sucks because so much of the enjoyment is experiencing the very good writing and interacting with it, and I think a lot is lost by having someone just talk about it instead of letting the game present its own voices.
That's true, but the slop for disco is more about world building or how a specific character relates to a real ideology. Lees about the game as a whole experience.